Armor: A Tactical Game of Armored Combat in Western Europe, 1944-1945 (1980)
Playtime: 180
Min. Age: 14
Players: 2 - 8
Publisher: Yaquinto
Designers: James M. Day
Artists: Rodger B. MacGowan
Mechanics: Movement Points, Line of Sight, Simulation, Hexagon Grid, Variable Set-up, Grid Movement, Scenario / Mission / Campaign Game, Events, Dice Rolling
Min. Age: 14
Players: 2 - 8
Publisher: Yaquinto
Designers: James M. Day
Artists: Rodger B. MacGowan
Mechanics: Movement Points, Line of Sight, Simulation, Hexagon Grid, Variable Set-up, Grid Movement, Scenario / Mission / Campaign Game, Events, Dice Rolling
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(from the game box:)
"Armor" is a tactical-level wargame of ground combat in Europe during World War II for 2 players. The strengths and weaknesses of the German and Allied units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, barbed wire, pillboxes, smoke, and much more. The game system is shared with our earlier popular Panzer and "88" games, and the rules and components in all three games are compatible. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, Armored Cars, Half-Tracks, Churchills, Shermans, Tank Destroyers, and much, much more.
"Armor" is a tactical-level wargame of ground combat in Europe during World War II for 2 players. The strengths and weaknesses of the German and Allied units involved are accurately and playably duplicated by forty-nine data cards that display all information needed to move and fight. The system easily incorporates myriad details such as armor thicknesses at various points, shots from various angles, heights, and altitudes, and the effects of terrain. The rules cover the important aspects of small unit tactics - armor piercing shots, small arms fire, artillery barrages, air support, communications, gun depression, mines, barbed wire, pillboxes, smoke, and much more. The game system is shared with our earlier popular Panzer and "88" games, and the rules and components in all three games are compatible. The types of units include counters for infantry, anti-tanks guns, Panthers, Tigers, Armored Cars, Half-Tracks, Churchills, Shermans, Tank Destroyers, and much, much more.
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Armor: A Tactical Game of Armored Combat in Western Europe, 1944-1945
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ag.gameitem.lastUpdated: 2025-06-17 12:44:14.93