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Red Hot Silly Peppers (2011)
Tempo de Jogo: 15
Idade Mín.: 7
Jogadores: 2 - 5
Editora: Rather Dashing Games
Designers: Mike Richie
Artistas: Grant Wilson
Mecânicas: Set Collection
Idade Mín.: 7
Jogadores: 2 - 5
Editora: Rather Dashing Games
Designers: Mike Richie
Artistas: Grant Wilson
Mecânicas: Set Collection
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It's time to make salsa! But will you have the ingredients needed to make a salsa bowl that suits a customer's order...
In Red Hot Silly Peppers, players have a hand of four pepper and fruit cards from a deck of 64. The pepper cards have varying degrees of heat depending on which pepper they feature (+5 to +30), while the fruit cards reduce the heat in a salsa (-5 to -20). Your goal is to create a "salsa bowl" by playing two or more cards from your hand that collectively match the "heat" of the current order, plus or minus five degrees. The target is determined with a spinner marked in increments from 10 to 100.
On a turn, you draw a card, then either use a special action card, discard a card, or try to make salsa by playing cards from your hand. When you make salsa, other players can trump your salsa by playing a "salsa bowl" with the correct value and at least one card more than you played. Whoever plays the best (i.e. largest) salsa claims all the cards played.
When the deck runs out, players have one more chance to make salsa, then the game ends. Whoever has collected the most cards wins.
In Red Hot Silly Peppers, players have a hand of four pepper and fruit cards from a deck of 64. The pepper cards have varying degrees of heat depending on which pepper they feature (+5 to +30), while the fruit cards reduce the heat in a salsa (-5 to -20). Your goal is to create a "salsa bowl" by playing two or more cards from your hand that collectively match the "heat" of the current order, plus or minus five degrees. The target is determined with a spinner marked in increments from 10 to 100.
On a turn, you draw a card, then either use a special action card, discard a card, or try to make salsa by playing cards from your hand. When you make salsa, other players can trump your salsa by playing a "salsa bowl" with the correct value and at least one card more than you played. Whoever plays the best (i.e. largest) salsa claims all the cards played.
When the deck runs out, players have one more chance to make salsa, then the game ends. Whoever has collected the most cards wins.
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Red Hot Silly Peppers
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ag.gameitem.lastUpdated: 2025-06-16 09:27:53.149