The Temporal War (2023)
Tempo di Gioco: 180
Età Min.: 13
Giocatori: 2 - 6
Editore: Infinity Fiction LLC
Designer: Buster Shadwick
Artisti: Sconosciuto
Meccaniche: Turn Order: Pass Order, Alliances, Finale Ending, Dice Rolling, Hand Management, Variable Set-up, Map Reduction, Drawing, Deck Construction, Critical Hits and Failures, Action Points, Interrupts, Tile Placement, Hexagon Grid, Movement Points, Area Majority / Influence, Grid Movement, Campaign / Battle Card Driven
Età Min.: 13
Giocatori: 2 - 6
Editore: Infinity Fiction LLC
Designer: Buster Shadwick
Artisti: Sconosciuto
Meccaniche: Turn Order: Pass Order, Alliances, Finale Ending, Dice Rolling, Hand Management, Variable Set-up, Map Reduction, Drawing, Deck Construction, Critical Hits and Failures, Action Points, Interrupts, Tile Placement, Hexagon Grid, Movement Points, Area Majority / Influence, Grid Movement, Campaign / Battle Card Driven
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The Temporal War is fought in an arena built at the beginning/end of time itself. Warriors from across time and space are gathered to battle in the arena. Their reward is a brief moment of near infinite power. With this power, the winner can grant almost any wish imaginable.
This is a collectable card game for 2-6 players. You can play a free-for-all rumble or form teams of two or three.
Each player begins with one summoner in the arena, a deck of cards which represent their summoner's memories, and various warrior pieces and tiles to put into the arena.
The game ends after a certain number of rounds have been completed (4 or 6). If a winner hasn't already been decided through combat, the player who controls the most energy sources claims victory for themself or for their team.
—description from the designer
This is a collectable card game for 2-6 players. You can play a free-for-all rumble or form teams of two or three.
Each player begins with one summoner in the arena, a deck of cards which represent their summoner's memories, and various warrior pieces and tiles to put into the arena.
The game ends after a certain number of rounds have been completed (4 or 6). If a winner hasn't already been decided through combat, the player who controls the most energy sources claims victory for themself or for their team.
—description from the designer
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The Temporal War
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ag.gameitem.lastUpdated: 2025-06-16 04:23:47.583