Amoeba Wars (1981)
Playtime: 150
Min. Age: 12
Players: 2 - 6
Publisher: The Avalon Hill Game Co
Designers: Willis P. Carpenter, Garrett J. Donner, Michael S. Steer
Artists: Dale Sheaffer, Mick Uhl, Jean Baer, Mark Wheatley (I), Chris White (I)
Mechanics: Movement Points, Simulation, Hexagon Grid, Grid Movement, Dice Rolling, Variable Player Powers, Hand Management
Min. Age: 12
Players: 2 - 6
Publisher: The Avalon Hill Game Co
Designers: Willis P. Carpenter, Garrett J. Donner, Michael S. Steer
Artists: Dale Sheaffer, Mick Uhl, Jean Baer, Mark Wheatley (I), Chris White (I)
Mechanics: Movement Points, Simulation, Hexagon Grid, Grid Movement, Dice Rolling, Variable Player Powers, Hand Management
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In "Amoeba Wars", players play remnants of a fallen Galactic civilization returning to its Home Sector, which had been overrun by Giant Space Amoebas.
Starting from corners of a hexagon grid game-board, players direct fleets of ships to capture solar systems and push back Amoeba infestations and renegade doomsday machines (relics of the empire), trying to control the central solar systems and retake Saestor, the old homeworld, at the center of the board.
Starting from corners of a hexagon grid game-board, players direct fleets of ships to capture solar systems and push back Amoeba infestations and renegade doomsday machines (relics of the empire), trying to control the central solar systems and retake Saestor, the old homeworld, at the center of the board.
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Amoeba Wars
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ag.gameitem.lastUpdated: 2025-06-27 21:30:34.915