The Encounter (2016)
Temps de jeu: 20
Age min.: 9
Joueurs: 1 - 8
Editeur: InfiNate to Elevate
Concepteurs: Nate Atwater
Artistes: Inconnu
Mécaniques: Dice Rolling, Team-Based Game, Area Movement
Age min.: 9
Joueurs: 1 - 8
Editeur: InfiNate to Elevate
Concepteurs: Nate Atwater
Artistes: Inconnu
Mécaniques: Dice Rolling, Team-Based Game, Area Movement
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With a creeeeak the door opens.
Jane asks, "What are you doing?". You reply, "There might be something valuable in here, it’s a mansion after all, worth a quick inspection". Your other companions agree.
...you enter the attic. While searching through the dusty shelves you hear the door shut loudly followed by Jane’s scream, she leaps toward the door pointing a shaky finger toward the opposite corner. You look where she's pointing and see strange movement. A z..zombie shambles toward you. Everyone appears at Jane's side in front of the door... it won't open; it's locked?!
To escape the zombie you must roll the dice until you get a specific number. If you fail to get it then record the highest possible as close to the number. When in the same place as the zombie, the lowest number is bitten. Bitten twice and you become part of the zombie hoard chasing your friends for their sweet brains!
The estate's residents went mad during the 1906 incident in the old town of Hallux, none were recovered. Margaret Ferne escaped the asylum just prior to the exodus of the town. While being treated she was diagnosed with a sever case of sarcophagy and insisted she needed to get home to feed her hoard.
Jane asks, "What are you doing?". You reply, "There might be something valuable in here, it’s a mansion after all, worth a quick inspection". Your other companions agree.
...you enter the attic. While searching through the dusty shelves you hear the door shut loudly followed by Jane’s scream, she leaps toward the door pointing a shaky finger toward the opposite corner. You look where she's pointing and see strange movement. A z..zombie shambles toward you. Everyone appears at Jane's side in front of the door... it won't open; it's locked?!
To escape the zombie you must roll the dice until you get a specific number. If you fail to get it then record the highest possible as close to the number. When in the same place as the zombie, the lowest number is bitten. Bitten twice and you become part of the zombie hoard chasing your friends for their sweet brains!
The estate's residents went mad during the 1906 incident in the old town of Hallux, none were recovered. Margaret Ferne escaped the asylum just prior to the exodus of the town. While being treated she was diagnosed with a sever case of sarcophagy and insisted she needed to get home to feed her hoard.
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The Encounter
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ag.gameitem.lastUpdated: 2025-06-17 09:55:18.436