Falcon Ace (2009)
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores: 1
Editora: (Self-Published)
Designers: Steve Hawkins
Artistas: Desconhecido
Mecânicas: Secret Unit Deployment, Area Majority / Influence, Hexagon Grid, Dice Rolling, Simulation, Action Points, Area-Impulse
Idade Mín.: 12
Jogadores: 1
Editora: (Self-Published)
Designers: Steve Hawkins
Artistas: Desconhecido
Mecânicas: Secret Unit Deployment, Area Majority / Influence, Hexagon Grid, Dice Rolling, Simulation, Action Points, Area-Impulse
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Falcon Ace is a highly detailed tactical solitaire game simulating modern air combat with the F-16 'Fighting Falcon'. Players may choose to play a single battle, play a full mission with multiple waypoints, battle for control of a portion of a country, or play a full-scale war that may last weeks!
You will select your air, ground, and pod armament before the mission, as well as extra fuel that might just get you home after a tense battle with lots of afterburner. You may fly with wingmen and elements that are randomly generated based on your current command and trust ranks - the better and more trusted you become, the better pilots will fly with you!
The player will create their alter-ego pilot from a detailed pilot-creation system, and through involved tactical battles featuring variable, cunning enemy bogeys, detailed integrated air defense modeling, random ground targets, and the freedom of choosing from over 24 different actions per game 'impulse', you will make the tactical decisions that affect each turn. With limited help from AWACS, you must uncover the battlefield - detect initially unknown 'blips', track, lock and destroy hostile air and ground targets - before they detect and kill you!
No two battles, missions, or encounters are ever the same. Luck is a factor, as in the real battlefield, but skill and sound tactical decisions will always take precedence in the end of Falcon Ace.
Will your pilot change the face of the war... or even live to see the end of it?
You will select your air, ground, and pod armament before the mission, as well as extra fuel that might just get you home after a tense battle with lots of afterburner. You may fly with wingmen and elements that are randomly generated based on your current command and trust ranks - the better and more trusted you become, the better pilots will fly with you!
The player will create their alter-ego pilot from a detailed pilot-creation system, and through involved tactical battles featuring variable, cunning enemy bogeys, detailed integrated air defense modeling, random ground targets, and the freedom of choosing from over 24 different actions per game 'impulse', you will make the tactical decisions that affect each turn. With limited help from AWACS, you must uncover the battlefield - detect initially unknown 'blips', track, lock and destroy hostile air and ground targets - before they detect and kill you!
No two battles, missions, or encounters are ever the same. Luck is a factor, as in the real battlefield, but skill and sound tactical decisions will always take precedence in the end of Falcon Ace.
Will your pilot change the face of the war... or even live to see the end of it?
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Falcon Ace
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ag.gameitem.lastUpdated: 2025-07-15 16:06:43.661