Glider-Pit Gladiators (1998)
Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 6
Editeur: (Web published)
Concepteurs: Joe Scoleri
Artistes: Joe Scoleri
Mécaniques: Grid Movement, Movement Points, Critical Hits and Failures, Turn Order: Stat-Based, Team-Based Game, Scenario / Mission / Campaign Game, Variable Player Powers, Variable Set-up, Ratio / Combat Results Table, Dice Rolling, Three Dimensional Movement, Simulation, Income, Hexagon Grid
Age min.: 12
Joueurs: 2 - 6
Editeur: (Web published)
Concepteurs: Joe Scoleri
Artistes: Joe Scoleri
Mécaniques: Grid Movement, Movement Points, Critical Hits and Failures, Turn Order: Stat-Based, Team-Based Game, Scenario / Mission / Campaign Game, Variable Player Powers, Variable Set-up, Ratio / Combat Results Table, Dice Rolling, Three Dimensional Movement, Simulation, Income, Hexagon Grid
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Glider-Pit Gladiators (GPG) is a free print-and-play board game of ancient aerial combat. The latest version (GPG 2002) is available for download from the files section below.
Two to six players control primitive gliders descending into a deep, sheer-walled pit. Within this natural arena the glider pilots engage in ritualistic gladiatorial combat. A combination of martial and flying skills is required for victory. Every decision a player makes, from the selection of weapons to the anticipation of fickle air currents, helps determine whether a gladiator is on the road to glory -- or disaster.
The object of the game is simply to have the last glider airborne. The game features a variable player turn order (depending on the altitude and speed of each glider), five different types of weapons (including missile weapons and nets), risky ramming attacks, and up/down drafts. Players have the option of controlling more than one glider (up to three when playing with only two players). The game can be played as a competition between two or three teams of gliders, or as a "last man flying" free-for-all.
An experimental Campaign Expansion allows you to play a continuing gladiator character. The expansion includes rules for special abilities and advantages, character survival, and experience. Gladiator characters who survive a match (and aren't crippled in the process) receive experience and a chance to gain special abilities and advantages. Gladiators who are victorious are more likely develop skills that will help them gain future victories in the arena. A procedure for randomly generating experienced gladiator characters is also described.
Glider-Pit Gladiators was originally designed (under a deadline of a month or two) for the online 1998 Microgame Design Contest held via the Yahoo Groups Microgame Mailing List. The game was updated under the name Glider-Pit Gladiators 2002 (GPG 2002) for the second micro-game design competition. The 2002 update focused on cleaning up the rules and making improvements to the spartan components.
Two to six players control primitive gliders descending into a deep, sheer-walled pit. Within this natural arena the glider pilots engage in ritualistic gladiatorial combat. A combination of martial and flying skills is required for victory. Every decision a player makes, from the selection of weapons to the anticipation of fickle air currents, helps determine whether a gladiator is on the road to glory -- or disaster.
The object of the game is simply to have the last glider airborne. The game features a variable player turn order (depending on the altitude and speed of each glider), five different types of weapons (including missile weapons and nets), risky ramming attacks, and up/down drafts. Players have the option of controlling more than one glider (up to three when playing with only two players). The game can be played as a competition between two or three teams of gliders, or as a "last man flying" free-for-all.
An experimental Campaign Expansion allows you to play a continuing gladiator character. The expansion includes rules for special abilities and advantages, character survival, and experience. Gladiator characters who survive a match (and aren't crippled in the process) receive experience and a chance to gain special abilities and advantages. Gladiators who are victorious are more likely develop skills that will help them gain future victories in the arena. A procedure for randomly generating experienced gladiator characters is also described.
Glider-Pit Gladiators was originally designed (under a deadline of a month or two) for the online 1998 Microgame Design Contest held via the Yahoo Groups Microgame Mailing List. The game was updated under the name Glider-Pit Gladiators 2002 (GPG 2002) for the second micro-game design competition. The 2002 update focused on cleaning up the rules and making improvements to the spartan components.
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Le jeu a également été publié sous ces noms:
Glider-Pit Gladiators ,
Glider Pit Gladiators
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ag.gameitem.lastUpdated: 2025-06-09 04:24:30.994