Iron & Brass: Duel (2016)
Temps de jeu: 30
Age min.: 10
Joueurs: 2
Editeur: (Web published)
Concepteurs: Scott Allen Czysz
Artistes: Inconnu
Mécaniques: Secret Unit Deployment, Hand Management, Dice Rolling
Age min.: 10
Joueurs: 2
Editeur: (Web published)
Concepteurs: Scott Allen Czysz
Artistes: Inconnu
Mécaniques: Secret Unit Deployment, Hand Management, Dice Rolling
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Iron & Brass: Duel is a 2 player, 9 card "nano-game" originally created for the 2016 9 card nano game contest. The game is an infantry skirmish card game. Each round of the game is a 3 vs 3 infantry encounter.
Each player will have 6 soldiers - 1 on each side of the 3 cards. These soldiers are labeled A, B, C, D, E, and F for clarity. Each soldier (card face) is also named alphabetically to give it more of a human touch.
Each soldier card has 2 actions per side, for a total of 12 actions per player.
All battle resolutions are:
1) Determine # of dice to roll: Attacker's dice +/- Defender's modifiers
2)Roll the determined number of dice, 1 or more "6" = opponent card side (not the entire card) is defeated. So, in effect, the game will play as if each player has 6 1-sided soldier cards, but in reality, each will have 3 2-sided soldier cards. Hope that makes sense.
The game challenges each player to decide which soldier actions to play, where to play them, and when to attack.
Each player will have 6 soldiers - 1 on each side of the 3 cards. These soldiers are labeled A, B, C, D, E, and F for clarity. Each soldier (card face) is also named alphabetically to give it more of a human touch.
Each soldier card has 2 actions per side, for a total of 12 actions per player.
All battle resolutions are:
1) Determine # of dice to roll: Attacker's dice +/- Defender's modifiers
2)Roll the determined number of dice, 1 or more "6" = opponent card side (not the entire card) is defeated. So, in effect, the game will play as if each player has 6 1-sided soldier cards, but in reality, each will have 3 2-sided soldier cards. Hope that makes sense.
The game challenges each player to decide which soldier actions to play, where to play them, and when to attack.
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ag.gameitem.lastUpdated: 2025-06-06 00:13:12.07