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The Halls of Montezuma (2009)
Tiempo de Juego: 240
Edad Mínima: 11
Jugadores: 2
Editor: GMT Games
Diseñadores: Michael Welker, David A. Fox
Artistas: Tom Lovell, Rodger B. MacGowan, Mark Simonitch, Timothy Schleif
Mecánicas: Dice Rolling, Simulation, Point to Point Movement, Events, Campaign / Battle Card Driven
Edad Mínima: 11
Jugadores: 2
Editor: GMT Games
Diseñadores: Michael Welker, David A. Fox
Artistas: Tom Lovell, Rodger B. MacGowan, Mark Simonitch, Timothy Schleif
Mecánicas: Dice Rolling, Simulation, Point to Point Movement, Events, Campaign / Battle Card Driven
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The Halls of Montezuma is a fast paced game of the Mexican War which takes you back to the era of Manifest Destiny. The Halls of Montezuma is a Card Driven Game, allowing players the opportunity to recreate the various events and actions in Mexico from 1846 to 1848. The historical cast of characters is here, from Doniphan to Arista, Scott to Santa Anna. Even Lee, Jackson, Beauregard and Grant make appearances.
Strategy card play allows you to move your forces, make events happen, activate the fleet, secure control of your lines of communication, and even invade Mexico with General Scott.
The outcome is never a foregone conclusion. Victory comes from driving Mexico's political will down to zero; but each battle's outcome is in doubt - a few troops performing superbly can defeat many troops performing poorly. Mexico can achieve a quick sudden-death victory before the U.S. has declared war and can bring its force to bear.
Components
Rules booklet
Deck of 110 Strategy & Action cards
One 22x34 mapsheet
Player aid cards
Quick Start card
Two 5/8-inch counter sheets (352 counters total)
DESIGNERS Michael Welker & David Fox
DEVELOPER William Cooper
COUNTER ART Rodger B. MacGowan & Mark Simonitch
MAP ART Tim Schlief
CARD ART Mike Simonitch
(from GMT website)
Strategy card play allows you to move your forces, make events happen, activate the fleet, secure control of your lines of communication, and even invade Mexico with General Scott.
The outcome is never a foregone conclusion. Victory comes from driving Mexico's political will down to zero; but each battle's outcome is in doubt - a few troops performing superbly can defeat many troops performing poorly. Mexico can achieve a quick sudden-death victory before the U.S. has declared war and can bring its force to bear.
Components
Rules booklet
Deck of 110 Strategy & Action cards
One 22x34 mapsheet
Player aid cards
Quick Start card
Two 5/8-inch counter sheets (352 counters total)
DESIGNERS Michael Welker & David Fox
DEVELOPER William Cooper
COUNTER ART Rodger B. MacGowan & Mark Simonitch
MAP ART Tim Schlief
CARD ART Mike Simonitch
(from GMT website)
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ag.gameitem.lastUpdated: 2025-06-04 12:06:17.79