ChronoCops: Jules Vernes Parallelwelt-Paradoxon (2023)
Playtime: 150
Min. Age: 12
Players: 1 - 6
Publisher: Pegasus Spiele
Designers: Matthias Prinz, Martin Kallenborn
Artists: Folko Streese
Mechanics: Cooperative Game, Memory, Campaign / Battle Card Driven, Storytelling
Min. Age: 12
Players: 1 - 6
Publisher: Pegasus Spiele
Designers: Matthias Prinz, Martin Kallenborn
Artists: Folko Streese
Mechanics: Cooperative Game, Memory, Campaign / Battle Card Driven, Storytelling
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ChronoCops is a time-travel adventure packed with wacky humor and lots of tongue in cheek. The game idea is based on point-and-click adventures in video game history. As ChronoCops, agents of the most prestigious research department for time travel, the players travel through time to famous people and places where they have to solve puzzles. To do this, you need to bring the right things together to think outside the box, clear obstacles out of the way, and work together to stop the insane Professor Knix, the former mentor of the ChronoCops.
The players explore different timelines, which can be opened up only gradually by successfully solving puzzles. Each timeline has different jump markers that players can travel to, some in the past or future, others in alternate realities. There are clues and objects hidden everywhere that the ChronoCops can collect and combine with the Chrono Decoder to use at a specific location. The group can also get tips on the back of the chrono-decoder if they get stuck.
In ChronoCops: Jules Vernes Parallelwelt-Paradoxon, mad Professor Knix has hidden himself in an inaccessible timeline. In order to stop him, the players must find Atlantis, where all timelines converge. Jules Verne can help them, but the way to him is blocked because Professor Knix has conquered the most important of all timelines: Gemini.
—description from the publisher
The players explore different timelines, which can be opened up only gradually by successfully solving puzzles. Each timeline has different jump markers that players can travel to, some in the past or future, others in alternate realities. There are clues and objects hidden everywhere that the ChronoCops can collect and combine with the Chrono Decoder to use at a specific location. The group can also get tips on the back of the chrono-decoder if they get stuck.
In ChronoCops: Jules Vernes Parallelwelt-Paradoxon, mad Professor Knix has hidden himself in an inaccessible timeline. In order to stop him, the players must find Atlantis, where all timelines converge. Jules Verne can help them, but the way to him is blocked because Professor Knix has conquered the most important of all timelines: Gemini.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-06-06 15:30:13.666