Diadochi Naval Rules (2012)
Tempo de Jogo: 0
Idade Mín.: 12
Jogadores: 2 - 8
Editora: (Self-Published)
Designers: W.L.Greene
Artistas: Desconhecido
Mecânicas: Dice Rolling, Measurement Movement, Simulation
Idade Mín.: 12
Jogadores: 2 - 8
Editora: (Self-Published)
Designers: W.L.Greene
Artistas: Desconhecido
Mecânicas: Dice Rolling, Measurement Movement, Simulation
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Diadochi Naval Rules is a simple set of naval miniatures rules for fleet battles in the Diadochi (Alexandrian Successors) period.
Each side in the battle should consist of squadrons of 8 or more ships.
Ideally, an individual player should command each squadron.
A flagship is designated for each squadron.
Players secretly plot their initial locations on a sketch of the battle area, indicating formation, spacing and locations of flagships.
Scale:
40mm = 1 cable (607.56 ft), or 1:4630.
Designed for 1:1200 miniatures.
TURN SEQUENCE
1. First side command roll(s)
2. First side movement phase
3. First side missile fire
4. First side combat phase
5. Second side command roll(s)
6. Second side movement phase
7. Second side missile fire
8. Second side combat phase
—description from the designer + rules
Each side in the battle should consist of squadrons of 8 or more ships.
Ideally, an individual player should command each squadron.
A flagship is designated for each squadron.
Players secretly plot their initial locations on a sketch of the battle area, indicating formation, spacing and locations of flagships.
Scale:
40mm = 1 cable (607.56 ft), or 1:4630.
Designed for 1:1200 miniatures.
TURN SEQUENCE
1. First side command roll(s)
2. First side movement phase
3. First side missile fire
4. First side combat phase
5. Second side command roll(s)
6. Second side movement phase
7. Second side missile fire
8. Second side combat phase
—description from the designer + rules
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ag.gameitem.lastUpdated: 2025-06-03 19:59:11.896