Elementa (2017)
Min. wiek: 14
Gracze: 2
Wydawca: Golden Ratio Games
Projektanci: Geoff Greenwood, Lucy Greenwood
Artyści: Nicky Honey
Mechaniki: Worker Placement, Open Drafting, Area Majority / Influence
Pokaż opis Pokaż komentarze Trend cen
Description from the publisher:
Before the planets, before the stars…
Before the galaxies, before the universe…
Before time began…
Incomprehensibly powerful sentiences sought to dominate the preconceptual chaos of their existence and annihilate those that opposed their will.
To the victor, the ultimate prize: creation itself.
In Elementa, each player takes the role of one of these sentiences, aiming to defeat their opponent to ensure they are free to shape a universe to their own design. This is done by influencing the balance of the six elements in two distinct, but inextricably linked, theatres.
The first, representing the consciousnesses in conflict, enables players to infuse the elements with their raw power that can then be consumed, or nurtured, to determine the how the second proceeds.
That second environment is the domain of summoned, customised proxies - the elementals. Their power is governed by the first theatre and can be directly manipulated by players’ evocations. Conflict between elementals may encourage one side to end hostilities and rethink their strategy in a new round, but the battle of wills is not infinite and it is only the player who succeeds at the pre-defined end of the contest that is victorious.
Before the planets, before the stars…
Before the galaxies, before the universe…
Before time began…
Incomprehensibly powerful sentiences sought to dominate the preconceptual chaos of their existence and annihilate those that opposed their will.
To the victor, the ultimate prize: creation itself.
In Elementa, each player takes the role of one of these sentiences, aiming to defeat their opponent to ensure they are free to shape a universe to their own design. This is done by influencing the balance of the six elements in two distinct, but inextricably linked, theatres.
The first, representing the consciousnesses in conflict, enables players to infuse the elements with their raw power that can then be consumed, or nurtured, to determine the how the second proceeds.
That second environment is the domain of summoned, customised proxies - the elementals. Their power is governed by the first theatre and can be directly manipulated by players’ evocations. Conflict between elementals may encourage one side to end hostilities and rethink their strategy in a new round, but the battle of wills is not infinite and it is only the player who succeeds at the pre-defined end of the contest that is victorious.
Obecnie nie mamy danych cenowych dla tej gry.
Ta gra nie jest obecnie handlowana na rynku:
Ta gra nie jest obecnie wystawiona na rynku. Jeśli chcesz sprzedać swoją, dodaj ją do rynku.
Rynek
Powiązane gry
ag.gameitem.lastUpdated: 2025-06-02 04:43:54.209