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Valparaíso (2018)
Temps de jeu: 90
Age min.: 12
Joueurs: 2 - 5
Editeur: Cranio Creations, Angry Lion Games, Stronghold Games, Arrakis Games, dlp games
Concepteurs: Stefan Malz, Louis Malz
Artistes: Michael Menzel
Mécaniques: Kill Steal, Simultaneous Action Selection, Point to Point Movement, Action Queue
Age min.: 12
Joueurs: 2 - 5
Editeur: Cranio Creations, Angry Lion Games, Stronghold Games, Arrakis Games, dlp games
Concepteurs: Stefan Malz, Louis Malz
Artistes: Michael Menzel
Mécaniques: Kill Steal, Simultaneous Action Selection, Point to Point Movement, Action Queue
Afficher la description Afficher les commentaires Tendance des prix
In 1811, free trade is declared for the harbor city of Valparaíso in Chile. A short time later, Chile proclaims its independence. As an influential citizen of Valparaíso, you want to push the development of your city, so you send merchants into the hinterland to get hold of important export goods and send your ships overseas to gain new achievements there.
To do well in Valparaíso, you must plan well ahead, keep an eye on your opponents, and react to their actions at short notice. Almost any action influences the other players by changing costs or trading possibilities. Each building of a house must be given a lot of thought, every trade must be well-timed. Whoever wants to change the order of their initial planning during the course of the game must pay a penalty, but if your plans aren't good enough, time will slip away — in the short run as well as in the long run. You all plan simultaneously, and the end of the game may come sooner than you've hoped!
For advanced players who like planning while pressed for time, the game includes a variant using a sand timer.
—description from the designer
To do well in Valparaíso, you must plan well ahead, keep an eye on your opponents, and react to their actions at short notice. Almost any action influences the other players by changing costs or trading possibilities. Each building of a house must be given a lot of thought, every trade must be well-timed. Whoever wants to change the order of their initial planning during the course of the game must pay a penalty, but if your plans aren't good enough, time will slip away — in the short run as well as in the long run. You all plan simultaneously, and the end of the game may come sooner than you've hoped!
For advanced players who like planning while pressed for time, the game includes a variant using a sand timer.
—description from the designer
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ag.gameitem.lastUpdated: 2025-06-02 02:41:18.533