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FarWater (2023)

Min. wiek: 10
Gracze: 2 - 5
Wydawca: (Self-Published)
Projektanci: Bartosz Pawela
Artyści: Marek Rymar, Maciej Pawela, Mofei Wang
Mechaniki: Victory Points as a Resource, Contracts, Take That, Worker Placement, Ownership, Modular Board, Trading, Dice Rolling, Hexagon Grid, Auction: Multiple Lot, Network and Route Building, Area Movement, Moving Multiple Units
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FarWater is a marine board game set in the time of the great discoveries in which 2 to 5 players gather riches through trade and piracy, exploring and settling an archipelago of islands they created.
FarWater modular board creation system is designed to create unique basins for movement of ships, as well as islands of any size and shape. This is done by players that add more hexes to the board as the game progresses creating a unique archipelago with each game.
The game starts with each player taking control of a single ship on a single starting hex. They proceed to take turns until all of the hexes are added to the archipelago or one of the players gathers the necessary amount of gold to win.
Each turn consists of adding another hex to the board with possibility to settle a new land and then rolling a custom dice. The possible results of the roll are:
Set Sail! Each of the players can move, trade or explore using controlled ships. They can also choose to expand their fleets.
Jolly Roger. Player that rolled the dice can choose to rob ships of his competitors.
Storm. A tropical disaster sends all ships not protected by ports to the bottom of the sea.
FarWater gameplay and the shape of the archipelago depends on the players imagination and their strategy. Their collective choices will shape both the trade and travel during their games.
—description from the designer
FarWater modular board creation system is designed to create unique basins for movement of ships, as well as islands of any size and shape. This is done by players that add more hexes to the board as the game progresses creating a unique archipelago with each game.
The game starts with each player taking control of a single ship on a single starting hex. They proceed to take turns until all of the hexes are added to the archipelago or one of the players gathers the necessary amount of gold to win.
Each turn consists of adding another hex to the board with possibility to settle a new land and then rolling a custom dice. The possible results of the roll are:
Set Sail! Each of the players can move, trade or explore using controlled ships. They can also choose to expand their fleets.
Jolly Roger. Player that rolled the dice can choose to rob ships of his competitors.
Storm. A tropical disaster sends all ships not protected by ports to the bottom of the sea.
FarWater gameplay and the shape of the archipelago depends on the players imagination and their strategy. Their collective choices will shape both the trade and travel during their games.
—description from the designer
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ag.gameitem.lastUpdated: 2025-06-02 03:49:24.303