Pivit (2013)
Temps de jeu: 30
Age min.: 0
Joueurs: 2 - 4
Editeur: (Self-Published)
Concepteurs: Tyler Neylon
Artistes: Inconnu
Mécaniques: Inconnu
Age min.: 0
Joueurs: 2 - 4
Editeur: (Self-Published)
Concepteurs: Tyler Neylon
Artistes: Inconnu
Mécaniques: Inconnu
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The playing field is a checkered board, 8x8 or 6x6(for learning or fast games). The pieces are double-sided discs with directionality. Pieces can capture each other chess-style, and be promoted from minions to masters.
Each piece shows arrows pointing at the direction it can move - up-down or left-right. Every time a piece moves, it rotates 90 degrees when it lands, changing its direction.
Basic pieces, called minions, must move to a square of a different color. So if they start on a black square, they must land on a white square. Promoted pieces, called masters, may land anywhere along their line. Pieces cannot jump each other, and they capture by landing on an enemy-occupied square.
Promotion occurs, when a minion piece lands on a corner space.
The game ends, when all minions are gone. Winner is the player with the most masters on the board.
Each piece shows arrows pointing at the direction it can move - up-down or left-right. Every time a piece moves, it rotates 90 degrees when it lands, changing its direction.
Basic pieces, called minions, must move to a square of a different color. So if they start on a black square, they must land on a white square. Promoted pieces, called masters, may land anywhere along their line. Pieces cannot jump each other, and they capture by landing on an enemy-occupied square.
Promotion occurs, when a minion piece lands on a corner space.
The game ends, when all minions are gone. Winner is the player with the most masters on the board.
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ag.gameitem.lastUpdated: 2025-06-01 19:44:27.249