Magical Athlete (2003)

Image du jeu Temps de jeu: 90
Age min.: 10
Joueurs: 4 - 5
Editeur: CMYK, Z-Man Games, Grimpeur
Concepteurs: Takashi Ishida
Artistes: Mila Aizawa, Umino Senri, Angela Kirkwood
Mécaniques: Race, Open Drafting, Variable Player Powers, Roll / Spin and Move

A Japanese racing and sports competition game using athletes with special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components.


Game Summary
Players all start with seed money, used to draft a team of racers. The racers come out in random order, and each have a unique power (mostly modifying movement rules, sometimes giving extra pre- or post- race abilities). The draft is as follows: shift any unbought racers down one step on the board (decreasing prices as they shift), then add a new card to the display. If all spaces full, must buy one. After players have their racers (a few will remain out of game), there will be 4 or 5 races. For each race, players secretly simultaneously choose a racer. Then, in turn order, simply roll d6 and move your racer. Of course, special powers modify movement throughout the race.

The first 2 finishers score VP (more VP in later races); most VP after all races wins!



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ag.gameitem.lastUpdated: 2025-05-31 20:26:49.592