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Command Decision: Test of Battle (2006)
Idade Mín.: 12
Jogadores: 2
Editora: Test of Battle Games
Designers: Glenn E. Kidd, Frank Chadwick
Artistas: Desconhecido
Mecânicas: Line of Sight, Dice Rolling, Simulation
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Battalion level rules for using WWII miniatures where each stand of miniatures represents a platoon and each turn represents 30 minutes of time.
Major differences from earlier editions (accoding to Introduction):
--Turn = 30 mins (before, 15 mins).
--Spotting is now deterministic.
--Most models are always on the table. Some are 'phantom' models (dummies).
--Exception: one or two 'command reserve' stands can be added during play.
--Movement is now sequential, not simultaneous.
--Stands are eliminated with one hit (before, 2-4 hits were required).
--HE fires always suppress.
TO&Es and Data charts for 4 nations (US,UK,Germany and Russia) included.
12 historical scenarios and a random campaign scenario generator (named 'Test of Battle'). Also, Random Event cards are added.
Expanded by:
Command Decision: Test of Battle – Benghazi Handicap
Command Decision: Test of Battle – Stars and Stripes Forever
Major differences from earlier editions (accoding to Introduction):
--Turn = 30 mins (before, 15 mins).
--Spotting is now deterministic.
--Most models are always on the table. Some are 'phantom' models (dummies).
--Exception: one or two 'command reserve' stands can be added during play.
--Movement is now sequential, not simultaneous.
--Stands are eliminated with one hit (before, 2-4 hits were required).
--HE fires always suppress.
TO&Es and Data charts for 4 nations (US,UK,Germany and Russia) included.
12 historical scenarios and a random campaign scenario generator (named 'Test of Battle'). Also, Random Event cards are added.
Expanded by:
Command Decision: Test of Battle – Benghazi Handicap
Command Decision: Test of Battle – Stars and Stripes Forever
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ag.gameitem.lastUpdated: 2025-05-31 19:23:25.707