You have found what you were searching for...
If you want more for your analog gaming (Events, Cons, Groups, Marketplace, Collection-Management ...) , please register here for free:
Register
High Seas (1992)
Playtime: 240
Min. Age: 12
Players: 1 - 4
Publisher: DRSG
Designers: Douglas Setser, Nathan Wagner
Artists: Unknown
Mechanics: Hexagon Grid, Simulation
Min. Age: 12
Players: 1 - 4
Publisher: DRSG
Designers: Douglas Setser, Nathan Wagner
Artists: Unknown
Mechanics: Hexagon Grid, Simulation
Show Description Show Comments Price Trend
From the back of the ziplock:
"In HIGH SEAS each player commands a pirate fleet, sailing the waters of the 17th century Caribbean searching for gold, glory and plunder."
Includes (8) historical scenarios as well as a standard hypothetical scenario. Scale is 1 week per turn, 50km per hex. Complexity is medium and solitaire suitability is very high.
Components include:
(1) 24-page rulebook (17-1/2 pages of which are rules)
(1) 18x28" color mapsheet
(560) Full-color counters, in two die-cut sheets
(4) Player reference cards
(4) Player Aid Cards
From an actual inventory, we can add:
(1) Color Cover Sheet (single-sided)
(1) Color Back Sheet (single-sided)
(8) Small Ziplock Bags (55×80 mm inner dimensions)
(1) Corrigenda sheet (single-sided)
(8) Merchant ship card sheets (single-sided, 16 cards per sheet)
There are actually just (2) Player Aid cards (double-sided, double-sized)
The rulebook's pages 22 and 24 are blank, page 23 is a reduced set of 4 two-sided counter sheets.
Of the two counter sheets, one is partially in color (110 color counters).
Early copies came with lower-quality single-sided counter sheets of mere stiff paper, uncut; they included a coupon good for a free upgrade to real counters "in a few months time". Copies sold at Origins '93 included these *and* the real counter sheets, die-cut and two-sided. Looks like they managed to get the real counters printed in the nick of time. However, the back side of the duplicate (uncut) color counters were misprinted with some missing colors (some parts are even white on white). Luckily this would not have really affected game play.
"In HIGH SEAS each player commands a pirate fleet, sailing the waters of the 17th century Caribbean searching for gold, glory and plunder."
Includes (8) historical scenarios as well as a standard hypothetical scenario. Scale is 1 week per turn, 50km per hex. Complexity is medium and solitaire suitability is very high.
Components include:
(1) 24-page rulebook (17-1/2 pages of which are rules)
(1) 18x28" color mapsheet
(560) Full-color counters, in two die-cut sheets
(4) Player reference cards
(4) Player Aid Cards
From an actual inventory, we can add:
(1) Color Cover Sheet (single-sided)
(1) Color Back Sheet (single-sided)
(8) Small Ziplock Bags (55×80 mm inner dimensions)
(1) Corrigenda sheet (single-sided)
(8) Merchant ship card sheets (single-sided, 16 cards per sheet)
There are actually just (2) Player Aid cards (double-sided, double-sized)
The rulebook's pages 22 and 24 are blank, page 23 is a reduced set of 4 two-sided counter sheets.
Of the two counter sheets, one is partially in color (110 color counters).
Early copies came with lower-quality single-sided counter sheets of mere stiff paper, uncut; they included a coupon good for a free upgrade to real counters "in a few months time". Copies sold at Origins '93 included these *and* the real counter sheets, die-cut and two-sided. Looks like they managed to get the real counters printed in the nick of time. However, the back side of the duplicate (uncut) color counters were misprinted with some missing colors (some parts are even white on white). Luckily this would not have really affected game play.
We currently have no price data for this game.
This game is currently not traded on the marketplace:
This game is currently not listed on the marketplace. If you want to sell yours, please add it to the marketplace.
Marketplace
The game was also published under these names:
High Seas
Related Games
ag.gameitem.lastUpdated: 2025-06-02 17:49:37.364