Cuban Missile Crisis (2002)

Image du jeu 419cd83f97120e9d01971bb7e0b21fb2_thb.jpg Temps de jeu: 120
Age min.: 12
Joueurs: 2
Editeur: Microgame Design Group
Concepteurs: Kerry Anderson
Artistes: Inconnu
Mécaniques: Secret Unit Deployment, Campaign / Battle Card Driven, Hexagon Grid

Description from Microgame Design Group:

"Cuban Missile Crisis is a simulation of that crisis, where players, acting as Kennedy or Khrushchev (along with their staff), must confront the issues and either arrive at a peaceful solution or end in a holocaust. Political and strategic decisions and actions are captured by 40 cards. Rules cover air and ground operations, photo-reconnaissance, convoys, accidents, world opinion and nuclear warfare."

"The 17 x 22" map (with 3/4" hexes) covers the island of Cuba. The 448 1/2" counters (die-cut and back-printed) show US, Soviet and Cuban ground troops, air forces, convoys and more. The 40 playing cards reflect the political and strategic options open to the national leaders."

An innovative approach to simulator the Cuban Missile Crisis in which players use cards denoted specific alert statuses and actions that allow players to win the game without ever actually going to war (which was historically the case). The American player must use his recon resources to uncover all the Soviet assets in Cuba while building up his forces for a possible invasion. The problem is ending the threat to the US posed by the Soviet weapons in Cuba without provoking World War III.



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ag.gameitem.lastUpdated: 2025-06-02 16:37:53.043