OMNIA Beginnings: Season 1 (2022)
Playtime: 0
Min. Age: 0
Players: 2
Publisher: We the Bards
Designers: Nicholas Awze Savato Wiltse
Artists: Unknown
Mechanics: Unknown
Min. Age: 0
Players: 2
Publisher: We the Bards
Designers: Nicholas Awze Savato Wiltse
Artists: Unknown
Mechanics: Unknown
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OMNIA Beginnings: Season 1 brings new heroes, new spells, and new ways to use your opponents cards against them!
The first expansion set for OMNIA Collectible Deckbuilding Game expands on the world of D’vandia and its inhabitants.
The Homeplain elf tribes and the powerful Fyretek priests that guide them spiritually are explored in more detail, allowing might users some spicy new toys while the denizens of Argent and its bustling marketplace start to make an appearance, giving divinity users ways to manipulate the shop zone to suit their own desires.
The Academy at Argent trains mages in much more than just fire, and in Season 1 we are giving arcana users more options with the spells and strategies they can use both offensively and defensively. Deep in the shadows of Argent are more unscrupulous magics being worked however, as necromancers raise undead servants for various purposes. All self-serving, and none of which are “Wholesome”, shadow users will find more undead, and more things that make undead better.
—description from the publisher
The first expansion set for OMNIA Collectible Deckbuilding Game expands on the world of D’vandia and its inhabitants.
The Homeplain elf tribes and the powerful Fyretek priests that guide them spiritually are explored in more detail, allowing might users some spicy new toys while the denizens of Argent and its bustling marketplace start to make an appearance, giving divinity users ways to manipulate the shop zone to suit their own desires.
The Academy at Argent trains mages in much more than just fire, and in Season 1 we are giving arcana users more options with the spells and strategies they can use both offensively and defensively. Deep in the shadows of Argent are more unscrupulous magics being worked however, as necromancers raise undead servants for various purposes. All self-serving, and none of which are “Wholesome”, shadow users will find more undead, and more things that make undead better.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-28 23:18:02.885