Shadow Shift (2013)
Temps de jeu: 30
Age min.: 10
Joueurs: 2 - 5
Editeur: The Game Crafter, LLC
Concepteurs: Kedric Winks
Artistes: Jeff Haas
Mécaniques: Dice Rolling, Memory
Age min.: 10
Joueurs: 2 - 5
Editeur: The Game Crafter, LLC
Concepteurs: Kedric Winks
Artistes: Jeff Haas
Mécaniques: Dice Rolling, Memory
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Four stealthy thieves slip the perimeter security of an anonymous warehouse. Springing through air ducts they silently merge with the shadows that dominate the building’s interior. Each criminal tries to outdo the others and reach a vault hidden at the furthest end of the silent storage facility. However standing in their way are the two security guards of the Shadow Shift who relentlessly patrol the darkened corridors trying to apprehend any trespassers.
In Shadow Shift stealth is the name of the game. Criminal players choose to guide their thieves, through the darkened maze of corridors using subterfuge, bluffs, misdirection and cunning to be the first to reach the vault doors. The Security Guards player must use his two Guards and powers of deduction to uncover which of the warehouse’s many shadows conceal the criminals.
The object of Shadow Shift depends on what role you choose. Criminals must get from the break-in point, one of four unsecured air vents, to a vault without being detected by a Guard. The Guards must find all of the Criminals before any of them reaches a vault.
Shadow Shift is a point to point movement game where you either have to gaurd a vault or rob a vault. The gaurds spend the games trying to work out which of the many moving shadows are hiding a criminal while not straying too far from the vault lest a criminal sneeks past. The criminal player spend the game shuffling the shadows, confusing the guards and them making a dash for the vault but only when the time is right.
In Shadow Shift stealth is the name of the game. Criminal players choose to guide their thieves, through the darkened maze of corridors using subterfuge, bluffs, misdirection and cunning to be the first to reach the vault doors. The Security Guards player must use his two Guards and powers of deduction to uncover which of the warehouse’s many shadows conceal the criminals.
The object of Shadow Shift depends on what role you choose. Criminals must get from the break-in point, one of four unsecured air vents, to a vault without being detected by a Guard. The Guards must find all of the Criminals before any of them reaches a vault.
Shadow Shift is a point to point movement game where you either have to gaurd a vault or rob a vault. The gaurds spend the games trying to work out which of the many moving shadows are hiding a criminal while not straying too far from the vault lest a criminal sneeks past. The criminal player spend the game shuffling the shadows, confusing the guards and them making a dash for the vault but only when the time is right.
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Shadow Shift
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ag.gameitem.lastUpdated: 2025-06-09 04:31:16.568