Temple (2024)

Image du jeu 🔎
Temps de jeu: 15
Age min.: 8
Joueurs: 2
Editeur: Allmer Games
Concepteurs: Simon Allmer
Artistes: Simon Allmer
Mécaniques: Point to Point Movement

The goal of Temple is to bring one of your stones to the marked Artemis field on the opposite side.

In ones turn, a stone has 2 options to move.


WALK Move the stone to an unoccupied adjacent field by following the path. A stone can only move forwards or sideways, never back.



LEAP A stone can leap over an adjacent stone to land on an unoccupied field unharmed or outside of the Temple and be removed (Leap of Faith).


If the stone leaps over a different colored stone, the opponent stone is removed from the game. If it leaps over a stone of the same color, nothing happens to that stone.

You can leap over more than one stone in your turn, provided that you always land on an unoccupied field in between. The direction may change by 45 degrees after each unoccupied field.
Stones cannot leap over 2 or more Stones next to each other.

Temple is won by the first player who places one of his stones at the opposing Artemis field.

—description from the designer



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ag.gameitem.lastUpdated: 2025-05-27 22:47:13.197