Turn the Tide (1997)
Playtime: 30
Min. Age: 10
Players: 3 - 5
Publisher: Nasza Księgarnia, DiceTree Games, Lifestyle Boardgames Ltd, F.X. Schmid, Kikigagne?, Nürnberger-Spielkarten-Verlag, Oya, Fractal Juegos, Arclight Games, Mercurio, Funbox Editora, 999 Games, Swan Panasia Co., Ltd., Gamewright, Dal Negro, Neptuno Games, Wargames Club Publishing, AMIGO, PS-Games, Primigenio, Berliner Spielkarten
Designers: Stefan Dorra
Artists: Sandra Freudenreich, Oliver Freudenreich, Franz Vohwinkel, Vanessa Gale Ambata
Mechanics: Hand Management, Simultaneous Action Selection, Player Elimination
Min. Age: 10
Players: 3 - 5
Publisher: Nasza Księgarnia, DiceTree Games, Lifestyle Boardgames Ltd, F.X. Schmid, Kikigagne?, Nürnberger-Spielkarten-Verlag, Oya, Fractal Juegos, Arclight Games, Mercurio, Funbox Editora, 999 Games, Swan Panasia Co., Ltd., Gamewright, Dal Negro, Neptuno Games, Wargames Club Publishing, AMIGO, PS-Games, Primigenio, Berliner Spielkarten
Designers: Stefan Dorra
Artists: Sandra Freudenreich, Oliver Freudenreich, Franz Vohwinkel, Vanessa Gale Ambata
Mechanics: Hand Management, Simultaneous Action Selection, Player Elimination
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Players are dealt a hand of 12 from a deck of 1-60 (the remainder go back in the box for the whole game), and then lay out marker cards that show the other players the strength of their hand. Another scoring deck of 24 has values of 1-12; two cards from this deck are laid face up.
Players choose one card from their hand in secret and reveal them simultaneously. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck: the highest scoring player turns one of his or her marker cards over! (The original game had cockatoos becoming cuckoos; this edition is themed on lifesavers). At the end of a round, players score according to their markers cards that they managed to save (cockatoos or life-savers).
There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds until all players have had each hand. Top score wins.
Players choose one card from their hand in secret and reveal them simultaneously. The highest value played takes the lowest scoring card, which goes face-up to a pile in front of you. The second highest takes the other card likewise. Remaining cards are discounted. Then look at everyone's face-up deck: the highest scoring player turns one of his or her marker cards over! (The original game had cockatoos becoming cuckoos; this edition is themed on lifesavers). At the end of a round, players score according to their markers cards that they managed to save (cockatoos or life-savers).
There is a further twist! Players then pick up all their playing hand, and pass it clockwise. So as each round commences, you are using the cards previously used by your neighbor! Are you smarter? Can you make a better fist of the same hand your neighbor had? Play out rounds until all players have had each hand. Top score wins.
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The game was also published under these names:
Idzie fala! ,
Un mouton à la mer! ,
Держись на плаву! ,
運轉潮汐 (运转潮汐) ,
ぶくぶく ,
Země pod vodou ,
洪水警報 ,
ブクブク ,
Turn the Tide ,
란드운터 ,
Pompen of Verzuipen ,
Marea Alta ,
Sauve Moutons ,
Alta Marea ,
Maré Alta ,
Zum Kuckuck! ,
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ag.gameitem.lastUpdated: 2025-06-04 18:47:18.712