Saint Malo (2012)
Temps de jeu: 45
Age min.: 9
Joueurs: 2 - 5
Editeur: Ravensburger, alea
Concepteurs: Inka Brand, Markus Brand
Artistes: Harald Lieske, Julien Delval
Mécaniques: Line Drawing, Dice Rolling, Re-rolling and Locking, Paper-and-Pencil
Age min.: 9
Joueurs: 2 - 5
Editeur: Ravensburger, alea
Concepteurs: Inka Brand, Markus Brand
Artistes: Harald Lieske, Julien Delval
Mécaniques: Line Drawing, Dice Rolling, Re-rolling and Locking, Paper-and-Pencil
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Developer Stefan Brück at alea describes Saint Malo as "a light, dice-rolling strategy game in which the players draw their own city buildings, walls, and people on wipe-off boards".
In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns.
Saint Malo rates a 2 out of 10 on Alea's difficulty scale.
In more detail, in Saint Malo players roll five dice to gain various resources; combinations of dice create enhancements like characters or buildings, which can provide additional victory points, money, or special actions, such as altering the outcome of a die roll. Players draw symbols for their holdings on erasable boards showing a grids of their cities to create individual towns. Players could build storehouses on particular squares, for example, then place a merchant nearby to gain money each turn. Another important character is the soldier; players must acquire these to defend themselves from pirate attacks that can decimate their towns.
Saint Malo rates a 2 out of 10 on Alea's difficulty scale.
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