Ambon: Burning Sun & Little Seagulls (2021)
Tempo de Jogo: 120
Idade Mín.: 12
Jogadores:
2
Editora:
SNAFU Design,
Bonsai Games
Designers:
Marc Figueras
Artistas:
Òscar Oliver,
Nils Johansson
Mecânicas:
Secret Unit Deployment,
Variable Set-up,
Simulation,
Hexagon Grid,
Ratio / Combat Results Table,
Grid Movement,
Zone of Control,
Dice Rolling,
Movement Points
Idade Mín.: 12
Jogadores: 2
Editora: SNAFU Design, Bonsai Games
Designers: Marc Figueras
Artistas: Òscar Oliver, Nils Johansson
Mecânicas: Secret Unit Deployment, Variable Set-up, Simulation, Hexagon Grid, Ratio / Combat Results Table, Grid Movement, Zone of Control, Dice Rolling, Movement Points
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"Ambon: Burning Sun & Little Seagulls" is a two player wargame simulating the battle of Ambon, that took place between 30th January and 3rd February 1942 in the island of Ambon, in the Moluccas. A Japanese force composed of the 228th Regiment of the 38th Division of the IJA and the 1st Kure Special Naval Landing Force occupied the island against a force composed of the Dutch Molukken Brigade and the Australian "Gull Force".
One player controls Japanese forces and the other one Allied (Dutch and Australian) forces. Victory is achieved by means of control of certain hexes and elimination of enemy units. The aim of the Japanese player is to conquer as soon as possible the three main key locations in Ambon (the city of Ambon, Paso, and the Laha airfield) as well as some secondary key locations. The sooner the Japanese conquers these locations, the more victory points he will receive. So, for the Japanese it's a race against the clock, while the Allied player must slow down the Japanese advance without suffering too many losses.
-description from designer
One player controls Japanese forces and the other one Allied (Dutch and Australian) forces. Victory is achieved by means of control of certain hexes and elimination of enemy units. The aim of the Japanese player is to conquer as soon as possible the three main key locations in Ambon (the city of Ambon, Paso, and the Laha airfield) as well as some secondary key locations. The sooner the Japanese conquers these locations, the more victory points he will receive. So, for the Japanese it's a race against the clock, while the Allied player must slow down the Japanese advance without suffering too many losses.
-description from designer
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ag.gameitem.lastUpdated: 2025-05-27 04:50:38.256