Vigilante (2022)
Tempo di Gioco: 120
Età Min.: 14
Giocatori: 3 - 5
Editore: Paranoia Rising Games Inc.
Designer: Reed Mascola
Artisti: Patrick Turner, Tan Ho Sim, Álvaro Calvo Escudero, Zachary Tullsen
Meccaniche: Deduction, Team-Based Game, Dice Rolling, Storytelling, Variable Player Powers, Action Points, Hidden Roles, Deck, Bag, and Pool Building
Età Min.: 14
Giocatori: 3 - 5
Editore: Paranoia Rising Games Inc.
Designer: Reed Mascola
Artisti: Patrick Turner, Tan Ho Sim, Álvaro Calvo Escudero, Zachary Tullsen
Meccaniche: Deduction, Team-Based Game, Dice Rolling, Storytelling, Variable Player Powers, Action Points, Hidden Roles, Deck, Bag, and Pool Building
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In Vigilante, you lead a team of heroes to fight back a swarm of villains running free in the city. Vigilante brings social deduction, action management, and tableau-building into a unique combination that leaves you with many different paths to take to accomplish your goals, new strategies and synergies between heroes, and a lot of tension!
There are a variety of scenarios (game modes) depending on player preferences. The game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. Afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them.
In Brought to Justice, each player gets a secret role. 'Good' players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 Good players, they need a combined total of 14). 'Evil' players are trying to foil their plans, and Neutral players have independent missions which generally throw a little chaos into the mix.
Shifting Allegiances takes Brought to Justice and creates even more uncertainty by only guaranteeing one 'Good' player, while the rest of the mix could be any combination of 'Good', 'Evil', or 'Neutral' players. Even though there's a possibility that all players are good, it will take time to gain each other's trust, and you could end up sabotaging your own victory!
There are a variety of scenarios (game modes) depending on player preferences. The game plays in rounds, where players have 4 actions to either fight (and imprison) villains, recruit new heroes, search for equipment and other helpful cards, or heal. Afterwards, players secretly roll their dice and contribute one of them, which sometimes will help the group but usually hinders them.
In Brought to Justice, each player gets a secret role. 'Good' players represent the majority and must imprison 7 villains per good player before the end of the game (i.e. if there are 2 Good players, they need a combined total of 14). 'Evil' players are trying to foil their plans, and Neutral players have independent missions which generally throw a little chaos into the mix.
Shifting Allegiances takes Brought to Justice and creates even more uncertainty by only guaranteeing one 'Good' player, while the rest of the mix could be any combination of 'Good', 'Evil', or 'Neutral' players. Even though there's a possibility that all players are good, it will take time to gain each other's trust, and you could end up sabotaging your own victory!
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ag.gameitem.lastUpdated: 2025-06-05 07:09:31.429