Arcane Warfare Excel: AWE – Field Battle Rules 300BC – 500 AD (2016)
Temps de jeu: 120
Age min.: 12
Joueurs: 2 - 6
Editeur: Jerboa Wargames
Concepteurs: Inconnu
Artistes: Giuseppe Rava
Mécaniques: Modular Board, Simulation, Area Movement
Age min.: 12
Joueurs: 2 - 6
Editeur: Jerboa Wargames
Concepteurs: Inconnu
Artistes: Giuseppe Rava
Mécaniques: Modular Board, Simulation, Area Movement
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Arcane Warfare Excel (AWE) are rules for miniature wargaming in the Antiquity, from 300BC to 500AD.
They are the top evolution of the Arcane Warfare Project, run by Jerboa Wargames.
AWE is a miniatures game without randomizers, like dice, cards or equivalent, instead it is a true mind game.
The rules have been developed using '15 mm' miniatures on 40 mm frontage bases.
Each base represents a cohort size unit, that can fight independently of as part of a large formation, a phalanx.
The game is played over rectangular templates, by default 20 cm x 10 cm, but smaller and lerger areas are also used.
A battle with 32-34 bases per side can be confortably concluded within 90 minutes.
Features
Fast play, because of the grid movements
Basic armies around 32 stands
Scalable
Miniatures combat system based on dialog, decison/reaction
Decisive combat
Combat Tiles concept
Decided by player skill
Steep learning curve
Unforgiving
No dice, rulers, cards, bookkeeping or written orders.
Requirements: rectangle templates; magnetic sheet and metal steel paper, such as those found in hobby stores.
Warning: heavy base work required!
AWE version 1.1 can be obtained from Wargame Vault
They are the top evolution of the Arcane Warfare Project, run by Jerboa Wargames.
AWE is a miniatures game without randomizers, like dice, cards or equivalent, instead it is a true mind game.
The rules have been developed using '15 mm' miniatures on 40 mm frontage bases.
Each base represents a cohort size unit, that can fight independently of as part of a large formation, a phalanx.
The game is played over rectangular templates, by default 20 cm x 10 cm, but smaller and lerger areas are also used.
A battle with 32-34 bases per side can be confortably concluded within 90 minutes.
Features
Fast play, because of the grid movements
Basic armies around 32 stands
Scalable
Miniatures combat system based on dialog, decison/reaction
Decisive combat
Combat Tiles concept
Decided by player skill
Steep learning curve
Unforgiving
No dice, rulers, cards, bookkeeping or written orders.
Requirements: rectangle templates; magnetic sheet and metal steel paper, such as those found in hobby stores.
Warning: heavy base work required!
AWE version 1.1 can be obtained from Wargame Vault
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ag.gameitem.lastUpdated: 2025-05-28 11:46:34.246