La Bataille de Kulm (2025)

Image du jeu 419cd83f9701e6b401970c2bad132263_thb.jpg 🔎
Temps de jeu: 340
Age min.: 12
Joueurs: 1 - 2
Editeur: LPS, Inc.
Concepteurs: Lembit Tohver
Artistes: Charles Kibler, Mark Mahaffey
Mécaniques: Hexagon Grid, Line of Sight, Zone of Control, Movement Points

Kickstarter is Over!

Wow! ALL the Stretch Goals Achieved!

You can Late Pledge single copies of Kulm and get all those SGs (but for a limited time).

https://www.atomagazine.com/Details.cfm?ProdID=195

A new addition to the "La Bataille" series of beautiful Napoleonic battles, this game covers the dramatic 1813 Battle of Kulm. Following Napoleon's victory at Dresden, he ordered several columns to close in and try to capture the fleeing Allied armies. French General Vandamme commanded a corp full of conscripts and tried to "bag" the Allies around a series of villages, the largest being Kulm. But Vandamme ended up being swallowed by the retreating Prussian and Austrian troops and lost most of his corps, including being captured himself.

The defeat flipped the entire campaign and set up Napoleon's big loss later at Leipzig.

Now this intriguing battle is presented in the full "La Bataille" style, following the same production techniques as ATO's earlier success, La Bataille de Vauchamps.

Time, map and unit scale, from the rules:

1.1.1 Each complete turn represents approximately 20 minutes of real time.
1.1.2 Each hex is approximately 100 meters across.
1.1.3 Each Increment point is equal to approximately 100 infantry men, 50 cavalry men (with mounts), or 4 artillery cannons.



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Le jeu a également été publié sous ces noms: La Bataille de Kulm

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ag.gameitem.lastUpdated: 2025-05-27 07:42:26.998