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Armymals (2014)
Tempo di Gioco: 45
Età Min.: 14
Giocatori:
2 - 4
Editore:
Titan Forge Games
Designer:
Michal Kozak,
Sebastian Kozak,
Michal Marciniak,
Maciej Owsianny,
Kuba Sawka
Artisti:
Slawek Kosciukiewicz,
Daniel Wysocki
Meccaniche:
Variable Player Powers,
Variable Phase Order,
Open Drafting,
Action Queue,
Dice Rolling

Età Min.: 14
Giocatori: 2 - 4
Editore: Titan Forge Games
Designer: Michal Kozak, Sebastian Kozak, Michal Marciniak, Maciej Owsianny, Kuba Sawka
Artisti: Slawek Kosciukiewicz, Daniel Wysocki
Meccaniche: Variable Player Powers, Variable Phase Order, Open Drafting, Action Queue, Dice Rolling
Mostra Descrizione Mostra Commenti Andamento Prezzi
Armymals is a game of critters in tanks and they do "pew pew pew". Our armymals are very special creatures: They drive tanks and have strong personalities just like the noble leaders of the past. In Armymals you will meet dozens of characters like Narwhaleon Bonaparte, Abrahamster Lincoln, and Lionidas – each with its own unique artwork and thematic abilities. The game is an action packed, fast strategy experience. Brightly colored tanks move across a hexagon-tiled battlefield filled with three-dimensional scenery representing trees, barns etc. The colorful board and the cute animals with a twist of historical characters make the game accessible to kids and hilarious to adults. We used the same principle while creating the rules, they have an increasing complexity to ensure fun for both beginners and hardcore players.
Armymals uses an intuitive system based on a set of unique dice and cards to generate a different choice of actions each turn. Animals in tanks are able to carry out many orders: moving, shooting, accumulating energy, using character skills, and more. To win, players have to collect victory points, which come from completing operations that are chosen at the beginning of the game and can be different each time. Depending on the active operations, players will have to destroy enemy tanks, capture the flag, control strategic locations, complete crazy tasks from mission deck, and more.
Armymals uses an intuitive system based on a set of unique dice and cards to generate a different choice of actions each turn. Animals in tanks are able to carry out many orders: moving, shooting, accumulating energy, using character skills, and more. To win, players have to collect victory points, which come from completing operations that are chosen at the beginning of the game and can be different each time. Depending on the active operations, players will have to destroy enemy tanks, capture the flag, control strategic locations, complete crazy tasks from mission deck, and more.
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ag.gameitem.lastUpdated: 2025-05-27 14:17:58.774