School Daze: High School (2004)
Speeltijd: 45
Min. Leeftijd: 0
Spelers: 3 - 5
Uitgever: Weber Games
Ontwerpers: Candy Weber
Kunstenaars: Onbekend
Mechanismen: Hand Management
Min. Leeftijd: 0
Spelers: 3 - 5
Uitgever: Weber Games
Ontwerpers: Candy Weber
Kunstenaars: Onbekend
Mechanismen: Hand Management
Beschrijving Tonen Opmerkingen Tonen Prijstrend
A simple family game about the challenges of keeping up your grades while trying to become popular. Use your crib sheet to remember what to do each turn:
Initiate trades of cards if desired
Change cliques if desired (Cliques include Jocks, Fashion Slaves, Artsy Fartsies, and of course, Geeks. The clique you are in will affect your popularity and grades.)
Play a card (should you go to a sporting event for popularity, or do some homework to improve your grades? Or perhaps join a club or other group that will give you more lasting benefits?)
Perform any card drops as needed for Keepers you may have (card drops are used to determine success or failure on things such as cheerleader tryouts)
Adjust your score on the scoreboard if applicable, by moving your pawn(s) along the appropriate scoring track(s)
Replenish your hand from the deck, up to the current hand limit (hand limit changes each school year, starting with fewer cards Freshman year and more by Senior year)
At the end of Senior year, each player multiplies their Popularity score by their Grades score, and the player with the highest total wins!
Re-implemented by:
School Daze: College
Initiate trades of cards if desired
Change cliques if desired (Cliques include Jocks, Fashion Slaves, Artsy Fartsies, and of course, Geeks. The clique you are in will affect your popularity and grades.)
Play a card (should you go to a sporting event for popularity, or do some homework to improve your grades? Or perhaps join a club or other group that will give you more lasting benefits?)
Perform any card drops as needed for Keepers you may have (card drops are used to determine success or failure on things such as cheerleader tryouts)
Adjust your score on the scoreboard if applicable, by moving your pawn(s) along the appropriate scoring track(s)
Replenish your hand from the deck, up to the current hand limit (hand limit changes each school year, starting with fewer cards Freshman year and more by Senior year)
At the end of Senior year, each player multiplies their Popularity score by their Grades score, and the player with the highest total wins!
Re-implemented by:
School Daze: College
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School Daze: High School
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ag.gameitem.lastUpdated: 2025-06-02 21:30:26.271