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Checkpoint: Danger! (1978)
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This is a distant relative of Battleship. Each player deploys four agents over a world map. Then, using probes you try to deduce the position of the enemy agents before he deduces the positions of yours. Basically, when you probe a grid location, the opponent announces how many of his agents can be reached in a straight line (including diagonals) from the probed location --excluding any of his agents which may be hidden behind others.
Some extra complications occur because both are playing on the same map: for example, you may not probe where the opponent has probed, which opens up strategic opportunities... "Checkpoint: Danger!" is what you call out when you're convinced one of his agents is in the same location as one of yours.
Some extra complications occur because both are playing on the same map: for example, you may not probe where the opponent has probed, which opens up strategic opportunities... "Checkpoint: Danger!" is what you call out when you're convinced one of his agents is in the same location as one of yours.
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ag.gameitem.lastUpdated: 2025-06-01 06:14:33.999