Banana Jump (2011)
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In Banana Jump, the baboon is jumping from tree to tree around the edge of the game board to circle the clearing. At the same time, the other animals are gathering in the clearing.
Each player "owns" one type of animal (but can place any type during play). On a turn, a player rolls two dice. If he rolls a color symbol, he can place an animal in the clearing, provided the assigned space for that animal in that color is currently available. (The columns have to be filled in a certain order.) If a baboon symbol is rolled, the baboon jumps to the next tree; if a banana is rolled, the baboon moves back (to eat a banana) or any animal can be placed.
Every time a player fills a row or places one of his own animals, he gets a coin. If the baboon circles the board first, it wins (and all players lose); if the animals fill the clearing first, the player with the most coins wins.
Each player "owns" one type of animal (but can place any type during play). On a turn, a player rolls two dice. If he rolls a color symbol, he can place an animal in the clearing, provided the assigned space for that animal in that color is currently available. (The columns have to be filled in a certain order.) If a baboon symbol is rolled, the baboon jumps to the next tree; if a banana is rolled, the baboon moves back (to eat a banana) or any animal can be placed.
Every time a player fills a row or places one of his own animals, he gets a coin. If the baboon circles the board first, it wins (and all players lose); if the animals fill the clearing first, the player with the most coins wins.
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ag.gameitem.lastUpdated: 2025-05-25 19:17:33.849