Quatorze (2020)
Temps de jeu: 20
Age min.: 7
Joueurs: 2 - 4
Editeur: Eagle-Gryphon Games
Concepteurs: Jason Tagmire
Artistes: Adam P. McIver, Fabrice Weiss
Mécaniques: Hand Management
Age min.: 7
Joueurs: 2 - 4
Editeur: Eagle-Gryphon Games
Concepteurs: Jason Tagmire
Artistes: Adam P. McIver, Fabrice Weiss
Mécaniques: Hand Management
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The magic number "7" conjures up meanings, powers, and coincidences dating back to the dawn of time. In Quatorze, you establish seven columns that utilize the powers of these powerful 7s. Players take turns adding cards to these columns, while trying to retain high-value cards in their hand. When the game ends, the highest combined value of cards in hand wins.
However, the powers of cards played to the columns during the game can drastically change the way cards are scored, and each player is trying to maneuver these powers to their advantage! Can you best harness and use these powerful 7s?
Quatorze is a sequel to Jason Tagmire's Seven7s and includes the original game within it as well. Thus, instead of seven suits, the game now includes fourteen!
—description from the publisher
However, the powers of cards played to the columns during the game can drastically change the way cards are scored, and each player is trying to maneuver these powers to their advantage! Can you best harness and use these powerful 7s?
Quatorze is a sequel to Jason Tagmire's Seven7s and includes the original game within it as well. Thus, instead of seven suits, the game now includes fourteen!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-28 23:52:42.628