Duel of Commanders (2024)

Min. Leeftijd: 12
Spelers: 1 - 2
Uitgever: Pilot Games
Ontwerpers: Friedemann de Pedro
Kunstenaars: Friedemann de Pedro
Mechanismen: Hidden Movement, Simulation, Scenario / Mission / Campaign Game, Solo / Solitaire Game, Simultaneous Action Selection, Three Dimensional Movement, Secret Unit Deployment, Multiple Maps, Hexagon Grid
Beschrijving Tonen Opmerkingen Tonen Prijstrend
Your boat, your command - The choices you make will decide the fate of your crew!
The North Atlantic in WWII. German U-boats are feverishly searching for Allied convoys. Far from the home ports, a merciless struggle for supplies for Great Britain and the Soviet Union breaks out. The first to lose their nerve here will disappear without a trace into the depths of the ocean.
The submarine simulator Duel of Commanders is a powerful game that mercilessly exposes you to the consequences of your own actions. Here it depends only on the experience and the skill of the player. He alone determines the success or failure of a mission.
The most important elements at a glance:
Hidden Setup: Both commanders take their turns on the mission map in secret, the allied side cannot see below the surface of the water on the battle map.
On/Under/Above the Water: The battles between the submarine and Allied ships and planes take place on a three-dimensional, diveable section of the Atlantic.
Triple blind system: On the one hand, movements of the opponents on the mission maps are hidden from view and on the other hand, the submerged submarine in the ocean is protected from the eyes of the allies. This „blindness“ can only be broken by the tracking devices.
Electronic tracking devices: By using the listening device, lookout, RADAR and ASDIC, the enemy‘s position on the map can be determined without revealing one‘s own position.
„Toggleable Luck Factor“: The toggleable Luck Factor allows you to reduce the default „Realistic Luck Factor“ to zero. So when you replay a mission with swapped sides, you‘ll encounter exactly the same conditions.
Electrically programmed solo missions: Electrically predefined solo missions give you the feeling of playing with a real player.
Magnetic, height-adjustable play elements:
Due to the magnetic height adjustment of the submarine and the aircraft, a smooth adjustment is possible.
The development story of Duel of Commanders from day one:
https://boardgamegeek.com/thread/2891322/how-i-almost-finish...
—description from the designer
The North Atlantic in WWII. German U-boats are feverishly searching for Allied convoys. Far from the home ports, a merciless struggle for supplies for Great Britain and the Soviet Union breaks out. The first to lose their nerve here will disappear without a trace into the depths of the ocean.
The submarine simulator Duel of Commanders is a powerful game that mercilessly exposes you to the consequences of your own actions. Here it depends only on the experience and the skill of the player. He alone determines the success or failure of a mission.
The most important elements at a glance:
Hidden Setup: Both commanders take their turns on the mission map in secret, the allied side cannot see below the surface of the water on the battle map.
On/Under/Above the Water: The battles between the submarine and Allied ships and planes take place on a three-dimensional, diveable section of the Atlantic.
Triple blind system: On the one hand, movements of the opponents on the mission maps are hidden from view and on the other hand, the submerged submarine in the ocean is protected from the eyes of the allies. This „blindness“ can only be broken by the tracking devices.
Electronic tracking devices: By using the listening device, lookout, RADAR and ASDIC, the enemy‘s position on the map can be determined without revealing one‘s own position.
„Toggleable Luck Factor“: The toggleable Luck Factor allows you to reduce the default „Realistic Luck Factor“ to zero. So when you replay a mission with swapped sides, you‘ll encounter exactly the same conditions.
Electrically programmed solo missions: Electrically predefined solo missions give you the feeling of playing with a real player.
Magnetic, height-adjustable play elements:
Due to the magnetic height adjustment of the submarine and the aircraft, a smooth adjustment is possible.
The development story of Duel of Commanders from day one:
https://boardgamegeek.com/thread/2891322/how-i-almost-finish...
—description from the designer
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ag.gameitem.lastUpdated: 2025-06-04 14:20:03.699