Chachapoya (2019)
Tempo di Gioco: 45
Età Min.: 9
Giocatori: 2 - 4
Editore: Vagabund, Reflexshop
Designer: Péter Szöllősi
Artisti: Tari József
Meccaniche: Set Collection, Player Elimination, Hand Management, Auction: Sealed Bid
Età Min.: 9
Giocatori: 2 - 4
Editore: Vagabund, Reflexshop
Designer: Péter Szöllősi
Artisti: Tari József
Meccaniche: Set Collection, Player Elimination, Hand Management, Auction: Sealed Bid
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South-America, 1930. The world’s most famous archeologists formed a secret alliance and searched through the whole continent for the most valuable treasures.
It was a success, they collected the artifacts of the Chachapoya indians, blessed and cursed as well.
But when it came to distribute the booty, they couldn’t agree, so with cunning and bluffing they tried to outsmart each other.
Who will take home the most valuable treasures? The toughest, the strongest or the smartest?
Everything depends on timing and the right artifact, because grasp all loose all…it’s easy to leave one’s boots there because of greed.
To make things worse, some uninvited guests (The Triad, and the Secret Service) checked in.
The starting player chooses 3 treasure cards, shows them to the other players, throws away 1 secretly and puts down 1 face down and 1 face up.
The players start bidding on these treasure cards and the winner takes both. Players must bid with adventurer cards of the same value - but variable number of cards - and at the end of the round all players get only 1 adventurer card.
If someone collects too much treasure card of the same kind, he/she is eliminated from the game.
The player with the highest score (who is not eliminated) wins the game.
It was a success, they collected the artifacts of the Chachapoya indians, blessed and cursed as well.
But when it came to distribute the booty, they couldn’t agree, so with cunning and bluffing they tried to outsmart each other.
Who will take home the most valuable treasures? The toughest, the strongest or the smartest?
Everything depends on timing and the right artifact, because grasp all loose all…it’s easy to leave one’s boots there because of greed.
To make things worse, some uninvited guests (The Triad, and the Secret Service) checked in.
The starting player chooses 3 treasure cards, shows them to the other players, throws away 1 secretly and puts down 1 face down and 1 face up.
The players start bidding on these treasure cards and the winner takes both. Players must bid with adventurer cards of the same value - but variable number of cards - and at the end of the round all players get only 1 adventurer card.
If someone collects too much treasure card of the same kind, he/she is eliminated from the game.
The player with the highest score (who is not eliminated) wins the game.
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ag.gameitem.lastUpdated: 2025-05-26 03:12:55.685