Clandestine (2025)
Tempo di Gioco: 150
Età Min.: 12
Giocatori: 1 - 5
Editore: Brookspun Games
Designer: Jason Brooks
Artisti: James Churchill, Meredith Dillman, Joan Belda, Diego Sanchez
Meccaniche: Multi-Use Cards, Mancala, Solo / Solitaire Game, Variable Player Powers, Rondel, Modular Board, Set Collection
Età Min.: 12
Giocatori: 1 - 5
Editore: Brookspun Games
Designer: Jason Brooks
Artisti: James Churchill, Meredith Dillman, Joan Belda, Diego Sanchez
Meccaniche: Multi-Use Cards, Mancala, Solo / Solitaire Game, Variable Player Powers, Rondel, Modular Board, Set Collection
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For those who dare venture into the shadows of darkened alleys, one can hear the whispers and plotting as the seeds of the future's most powerful secret societies take root. Discovery of mysterious, ancient and even enchanted relics have aspiring groups experimenting with strange energy and manipulating the public to further their research into the unknown. Each society takes a different path to uncover impactful secrets while maximizing the intrigue it generates with its actions.
This thematic, strategy game leverages mancalas within interconnecting rondels allowing players to conduct actions in a shared space while planning ahead for unique actions within their own societies.
Play secrets, activate a public or society leader, and conduct clandestine actions on your turn to discover relics, research secrets, cleanse your society of chaos, or more in this deep strategy game with quick turns.
The game ends when a player upgrades their Society to the max level (5). The winner is the player whose Society has generated the most Intrigue (victory points).
Will you generate the most intriguing secret society or will your society's efforts be lost to the ages?
—description from the designer
This thematic, strategy game leverages mancalas within interconnecting rondels allowing players to conduct actions in a shared space while planning ahead for unique actions within their own societies.
Play secrets, activate a public or society leader, and conduct clandestine actions on your turn to discover relics, research secrets, cleanse your society of chaos, or more in this deep strategy game with quick turns.
The game ends when a player upgrades their Society to the max level (5). The winner is the player whose Society has generated the most Intrigue (victory points).
Will you generate the most intriguing secret society or will your society's efforts be lost to the ages?
—description from the designer
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ag.gameitem.lastUpdated: 2025-06-03 04:12:24.553