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The Incredible Hulk (1994)

Min. wiek: 0
Gracze: 2 - 4
Wydawca: Wishing Well Books
Projektanci: Nieznany
Artyści: Nieznany
Mechaniki: Roll / Spin and Move
Pokaż opis Pokaż komentarze Trend cen
Publisher's Description:
Lure Absorbing Man to the Water! Absorbing Man has decided to eliminate the Incredible Hulk. He has set up a trap for the Hulk in a hydro power plant. You must join forces with She-Hulk and the Hulk to get rid of Absorbing Man, once and for all. Here's the plan. Since Absorbing Man can absorb the properties of anything he touches, She-Hulk and the Hulk will attempt to make Absorbing Man turn himself into fire. Then they will throw him into the sea, where he will disappear forever!
The Incredible Hulk was published as part of the Marvel Comics Super Heroes Game Book, and the board is a double-page spread of the book which is laid flat to play. It is a fairly standard roll-and-move game where players must move two tokens representing Hulk and She-Hulk one at at time along a track by rolling an electronic die. Along the way, some spaces will move players forward or back or cause a loss or gain of a turn. If a player lands on another player's token, he or she moves back four spaces. First player to reach the end with both markers wins.
Lure Absorbing Man to the Water! Absorbing Man has decided to eliminate the Incredible Hulk. He has set up a trap for the Hulk in a hydro power plant. You must join forces with She-Hulk and the Hulk to get rid of Absorbing Man, once and for all. Here's the plan. Since Absorbing Man can absorb the properties of anything he touches, She-Hulk and the Hulk will attempt to make Absorbing Man turn himself into fire. Then they will throw him into the sea, where he will disappear forever!
The Incredible Hulk was published as part of the Marvel Comics Super Heroes Game Book, and the board is a double-page spread of the book which is laid flat to play. It is a fairly standard roll-and-move game where players must move two tokens representing Hulk and She-Hulk one at at time along a track by rolling an electronic die. Along the way, some spaces will move players forward or back or cause a loss or gain of a turn. If a player lands on another player's token, he or she moves back four spaces. First player to reach the end with both markers wins.
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ag.gameitem.lastUpdated: 2025-06-01 22:06:54.712