Korean Battles (2015)
Min. Age: 12
Players: 1 - 2
Publisher: Decision Games (I)
Designers: Brian Train
Artists: Joe Youst
Mechanics: Simulation, Hexagon Grid
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Korean Battles is an operational-level simulation of three engagements in 1950: the holding action at the Pusan Perimeter (August – September), the battle to retake Seoul (September), and the withdrawal from the area of the Chosin Reservoir (December).
The games all two-player, but are easily adaptable for solitaire. The time and space scales vary from game to game, and units of maneuver are battalions, regiments and brigades, with divisional-sized ones in some scenarios.
The components to a complete game include rules, one 34x22” mapsheet containing three sub-maps (hexagonal), and 280 die-cut half-inch (small-size) NATO-style counters.
The basic system used is a modification of the familiar "Fire and Movement" system used in Decision Games' modern era folio games.
—description from the publisher
Published in Strategy & Tactics #296.
The games all two-player, but are easily adaptable for solitaire. The time and space scales vary from game to game, and units of maneuver are battalions, regiments and brigades, with divisional-sized ones in some scenarios.
The components to a complete game include rules, one 34x22” mapsheet containing three sub-maps (hexagonal), and 280 die-cut half-inch (small-size) NATO-style counters.
The basic system used is a modification of the familiar "Fire and Movement" system used in Decision Games' modern era folio games.
—description from the publisher
Published in Strategy & Tactics #296.
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ag.gameitem.lastUpdated: 2025-05-24 20:32:59.28