World Class Football (1983)
Tempo de Jogo: 90
Idade Mín.: 0
Jogadores: 1 - 2
Editora: Football International
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Dice Rolling, Simulation, Point to Point Movement
Idade Mín.: 0
Jogadores: 1 - 2
Editora: Football International
Designers: Desconhecido
Artistas: Desconhecido
Mecânicas: Dice Rolling, Simulation, Point to Point Movement
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A soccer simulation from Football International.
Contents: Board with a pitch divided into 5 zones, an acetate overlay to show teams moving up and down the pitch, 40 action cards, 12 defense cards, 3 dice, ball marker, team sets with 15 individual player cards and a team roster card.
Basic game sequence:
1) Take an action card corresponding to the zone of the pitch the ball is in. This indicates which players are eligible to receive a pass.
2) Choose the receiver.
3) Roll 3 dice and refer to the table on the passer's card.
4) Move the ball to the intended receiver if successful and optionally move the acetate forward to indicate players moving up the field, or the nearest defender if the pass failed.
5) Repeat.
When the ball is in zone four or five, the attacking team can take a half-chance shot or a golden opportunity shot depending on which player has the ball. Shots are evaluated by rolling the dice and consulting the table on the player's card.
There are rules for corner kicks, throw-ins, red cards, free kicks, injuries and advanced rules for team tactics.
The game is played in real time with 45 minutes per half.
The game came with a selection of 1982-83 English or Scottish teams and more were available for separate purchase.
Contents: Board with a pitch divided into 5 zones, an acetate overlay to show teams moving up and down the pitch, 40 action cards, 12 defense cards, 3 dice, ball marker, team sets with 15 individual player cards and a team roster card.
Basic game sequence:
1) Take an action card corresponding to the zone of the pitch the ball is in. This indicates which players are eligible to receive a pass.
2) Choose the receiver.
3) Roll 3 dice and refer to the table on the passer's card.
4) Move the ball to the intended receiver if successful and optionally move the acetate forward to indicate players moving up the field, or the nearest defender if the pass failed.
5) Repeat.
When the ball is in zone four or five, the attacking team can take a half-chance shot or a golden opportunity shot depending on which player has the ball. Shots are evaluated by rolling the dice and consulting the table on the player's card.
There are rules for corner kicks, throw-ins, red cards, free kicks, injuries and advanced rules for team tactics.
The game is played in real time with 45 minutes per half.
The game came with a selection of 1982-83 English or Scottish teams and more were available for separate purchase.
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ag.gameitem.lastUpdated: 2025-05-25 04:18:55.434