The Runelords Board Game (2020)
Tempo di Gioco: 180
Età Min.: 10
Giocatori:
1 - 4
Editore:
(Self-Published)
Designer:
Sconosciuto
Artisti:
Sconosciuto
Meccaniche:
Grid Movement,
Critical Hits and Failures,
Chaining,
Storytelling,
Campaign / Battle Card Driven,
Line of Sight,
Deck, Bag, and Pool Building,
Action Points,
Cooperative Game,
Closed Drafting,
Open Drafting,
Dice Rolling

Età Min.: 10
Giocatori: 1 - 4
Editore: (Self-Published)
Designer: Sconosciuto
Artisti: Sconosciuto
Meccaniche: Grid Movement, Critical Hits and Failures, Chaining, Storytelling, Campaign / Battle Card Driven, Line of Sight, Deck, Bag, and Pool Building, Action Points, Cooperative Game, Closed Drafting, Open Drafting, Dice Rolling
Mostra Descrizione Mostra Commenti Andamento Prezzi
The Runelords Board Game is a hybrid tabletop gaming experience for one to four players based in the world of the best-selling fantasy series by legendary author, David Farland.
Players first choose from four dynamic runelords, each with their own reinforcement cards that have a physical presence on the battlefield (standees) and support cards with additional spells and abilities that are drawn and played from a hand during battle.
Reinforcements are sent into hex-based combat where players will enjoy simple but robust tactical engagement with win conditions based on the game mode chosen from the Battle Compendium before play.
What makes this game so unique is Sovereignty! Sovereignty is a stage of play where players take the pre-built armies of their selected runelords and mash them into a deckbuilding, resource management engine. Then, after several rounds of play, players will take the armies they've built onto the battlefield for a unique, more strategic gaming experience!
—description from the publisher
Players first choose from four dynamic runelords, each with their own reinforcement cards that have a physical presence on the battlefield (standees) and support cards with additional spells and abilities that are drawn and played from a hand during battle.
Reinforcements are sent into hex-based combat where players will enjoy simple but robust tactical engagement with win conditions based on the game mode chosen from the Battle Compendium before play.
What makes this game so unique is Sovereignty! Sovereignty is a stage of play where players take the pre-built armies of their selected runelords and mash them into a deckbuilding, resource management engine. Then, after several rounds of play, players will take the armies they've built onto the battlefield for a unique, more strategic gaming experience!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-24 21:54:54.857