The Runelords Board Game (2020)
Playtime: 180
Min. Age: 10
Players: 1 - 4
Publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Closed Drafting, Campaign / Battle Card Driven, Open Drafting, Action Points, Chaining, Deck, Bag, and Pool Building, Cooperative Game, Critical Hits and Failures, Line of Sight, Storytelling, Dice Rolling, Grid Movement
Min. Age: 10
Players: 1 - 4
Publisher: (Self-Published)
Designers: Unknown
Artists: Unknown
Mechanics: Closed Drafting, Campaign / Battle Card Driven, Open Drafting, Action Points, Chaining, Deck, Bag, and Pool Building, Cooperative Game, Critical Hits and Failures, Line of Sight, Storytelling, Dice Rolling, Grid Movement
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The Runelords Board Game is a hybrid tabletop gaming experience for one to four players based in the world of the best-selling fantasy series by legendary author, David Farland.
Players first choose from four dynamic runelords, each with their own reinforcement cards that have a physical presence on the battlefield (standees) and support cards with additional spells and abilities that are drawn and played from a hand during battle.
Reinforcements are sent into hex-based combat where players will enjoy simple but robust tactical engagement with win conditions based on the game mode chosen from the Battle Compendium before play.
What makes this game so unique is Sovereignty! Sovereignty is a stage of play where players take the pre-built armies of their selected runelords and mash them into a deckbuilding, resource management engine. Then, after several rounds of play, players will take the armies they've built onto the battlefield for a unique, more strategic gaming experience!
—description from the publisher
Players first choose from four dynamic runelords, each with their own reinforcement cards that have a physical presence on the battlefield (standees) and support cards with additional spells and abilities that are drawn and played from a hand during battle.
Reinforcements are sent into hex-based combat where players will enjoy simple but robust tactical engagement with win conditions based on the game mode chosen from the Battle Compendium before play.
What makes this game so unique is Sovereignty! Sovereignty is a stage of play where players take the pre-built armies of their selected runelords and mash them into a deckbuilding, resource management engine. Then, after several rounds of play, players will take the armies they've built onto the battlefield for a unique, more strategic gaming experience!
—description from the publisher
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ag.gameitem.lastUpdated: 2025-05-24 21:54:54.857