Road Rally (2009)
Temps de jeu: 15
Age min.: 6
Joueurs: 2 - 4
Editeur: (Web published)
Concepteurs: Jason Spears, Erik Oosterwal
Artistes: Erik Oosterwal
Mécaniques: Tile Placement, Point to Point Movement
Age min.: 6
Joueurs: 2 - 4
Editeur: (Web published)
Concepteurs: Jason Spears, Erik Oosterwal
Artistes: Erik Oosterwal
Mécaniques: Tile Placement, Point to Point Movement
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Road Rally is an abstract tile placement, path negotiation, and counter collecting game with a racing theme.
Two to four players take turns placing square tiles on a 6x6 grid and moving their cars through a continually growing maze of streets and road hazards from their start positions, past two check points, and on to the finish line. Road hazard tiles are used to hinder the movement of opponents, but once collected they can be redeemed later in the game for additional actions.
Car movement is determined by the arrangement of the road tiles. Cars move from one traffic light or check point to the next via curved and straight roads.
If a car becomes trapped or if a road will cause a car to run into the wall, game mechanics allows a player to rotate a road tile or remove a road tile to be replaced by a more suitable tile in a later turn.
The first player to traverse the growing maze through both check points and across the finish line is the winner.
Two to four players take turns placing square tiles on a 6x6 grid and moving their cars through a continually growing maze of streets and road hazards from their start positions, past two check points, and on to the finish line. Road hazard tiles are used to hinder the movement of opponents, but once collected they can be redeemed later in the game for additional actions.
Car movement is determined by the arrangement of the road tiles. Cars move from one traffic light or check point to the next via curved and straight roads.
If a car becomes trapped or if a road will cause a car to run into the wall, game mechanics allows a player to rotate a road tile or remove a road tile to be replaced by a more suitable tile in a later turn.
The first player to traverse the growing maze through both check points and across the finish line is the winner.
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ag.gameitem.lastUpdated: 2025-06-04 08:44:44.077