Pixie Play Tray (1960)
Spielzeit: 0
Min. Alter: 0
Spieler: 2 - 0
Verlag: Steven Manuf. Co.
Designer: (Uncredited)
Künstler: Unbekannt
Mechaniken: Pattern Building
Min. Alter: 0
Spieler: 2 - 0
Verlag: Steven Manuf. Co.
Designer: (Uncredited)
Künstler: Unbekannt
Mechaniken: Pattern Building
Beschreibung anzeigen Kommentare anzeigen Preisentwicklung
This is a collection of three card games and a tray to play them in. The cards are square and of thick cardstock. The plastic tray has 3x3 playing area of recessed squares -- to allow stacking while preventing slippage ("great car fun") -- and a deeper square to the side for the draw pile.
Each game has its own small deck, and in each game players take turns drawing a card and playing it onto the 3x3 board.
1. Wiggle Worm: There are 2 head cards that start at opposite corners; the rest of the cards show parts of one or two worm bodies that pass through the card. A connection game, where you race to build you worm up to 5 squares long.
2. Cross Word: Each card has a letter, which you may play on any space, occupied or not. If you complete a word across or down, you get 1 point; if you complete a word in both directions, you get 3 points. Most points when the deck runs out wins.
3. Tick-Tack Whoa: Tic-Tac-Toe, with special "Whoa" cards. You may not play an X on an O or vice versa, but you may play a Whoa card on either one, to prevent your opponent getting 3 in a row, and to free up the space for your cards.
Each game has its own small deck, and in each game players take turns drawing a card and playing it onto the 3x3 board.
1. Wiggle Worm: There are 2 head cards that start at opposite corners; the rest of the cards show parts of one or two worm bodies that pass through the card. A connection game, where you race to build you worm up to 5 squares long.
2. Cross Word: Each card has a letter, which you may play on any space, occupied or not. If you complete a word across or down, you get 1 point; if you complete a word in both directions, you get 3 points. Most points when the deck runs out wins.
3. Tick-Tack Whoa: Tic-Tac-Toe, with special "Whoa" cards. You may not play an X on an O or vice versa, but you may play a Whoa card on either one, to prevent your opponent getting 3 in a row, and to free up the space for your cards.
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ag.gameitem.lastUpdated: 2025-05-31 11:55:00.112