A Call to Arms Rules Supplement 1 (2005)
Speeltijd: 120
Min. Leeftijd: 12
Spelers: 2 - 8
Uitgever: Mongoose Publishing
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Simulation
Min. Leeftijd: 12
Spelers: 2 - 8
Uitgever: Mongoose Publishing
Ontwerpers: Onbekend
Kunstenaars: Onbekend
Mechanismen: Simulation
Beschrijving Tonen Opmerkingen Tonen Prijstrend
The A Call to Arms Rules Supplement series brings you an array of new rules, information, articles and ships. It is an invaluable resource for any A Call to Arms player and will change the way you play your games!
Within Supplement 1 you will find wide variety of new articles designed to expand and develop the way you play A Call to Arms. Whether it is new rules for incorporating hyperspace and space stations, advanced fighter combat, or an in-depth study of the Centauri Maximus frigate, you will find something to get your teeth into. Scenarios and campaigns haven't been forgotten either, and you will find and exciting Raider campaign ready to run as well! With the Second Battle of Quadrant 14 scenario plus updates of those in the main rulebook, Supplement 1 is packed with great additions for A Call to Arms!
Within Supplement 1 you will find wide variety of new articles designed to expand and develop the way you play A Call to Arms. Whether it is new rules for incorporating hyperspace and space stations, advanced fighter combat, or an in-depth study of the Centauri Maximus frigate, you will find something to get your teeth into. Scenarios and campaigns haven't been forgotten either, and you will find and exciting Raider campaign ready to run as well! With the Second Battle of Quadrant 14 scenario plus updates of those in the main rulebook, Supplement 1 is packed with great additions for A Call to Arms!
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ag.gameitem.lastUpdated: 2025-05-28 09:23:42.352