Growers and Showers (2022)
Playtime: 60
Min. Age: 18
Players: 3 - 6
Publisher: (Self-Published)
Designers: Desconhecido
Artistas: David Worley
Mecânicas: Take That, Move Through Deck, Set Collection, Hand Management
Min. Age: 18
Players: 3 - 6
Publisher: (Self-Published)
Designers: Desconhecido
Artistas: David Worley
Mecânicas: Take That, Move Through Deck, Set Collection, Hand Management
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What do you get if you combine Exploding Kittens with Cards Against Humanity and Bears Vs Babies?
Growers and Showers is a tactical card game about sex and relationships. The decks are full of inappropriate cards, from porn categories and contraceptives to sexual orientations and kinks. Players use these cards to grow the biggest Dick, before their friend cuts it off!
As the game intensifies, players have to choose whether they want to use their cards to grow a bigger Dick early and protect it (Showers) or slowly catch up and steal a win at the last (Growers). Once the Decks are depleted, the game ends and the biggest Dick wins.
A turn consists of 2 moves. On a move, you play a card from your hand and discard it in the process. These moves can consist of 1 card or more depending on the type of card. Hands must be replenished between moves, so that every hand has the minimum number of cards (7).
When all the cards are depleted from the Decks, the game ends immediately.
Initially, a player will have to have the biggest Grower. If the Missionary cards have been played during the game then the aim of the game could have been changed to smallest Grower or most cards on your Grower.
Growers and Showers is a tactical card game about sex and relationships. The decks are full of inappropriate cards, from porn categories and contraceptives to sexual orientations and kinks. Players use these cards to grow the biggest Dick, before their friend cuts it off!
As the game intensifies, players have to choose whether they want to use their cards to grow a bigger Dick early and protect it (Showers) or slowly catch up and steal a win at the last (Growers). Once the Decks are depleted, the game ends and the biggest Dick wins.
A turn consists of 2 moves. On a move, you play a card from your hand and discard it in the process. These moves can consist of 1 card or more depending on the type of card. Hands must be replenished between moves, so that every hand has the minimum number of cards (7).
When all the cards are depleted from the Decks, the game ends immediately.
Initially, a player will have to have the biggest Grower. If the Missionary cards have been played during the game then the aim of the game could have been changed to smallest Grower or most cards on your Grower.
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ag.gameitem.lastUpdated: 2025-05-23 00:11:21.235