Bull Run to Gettysburg (2011)
Tiempo de Juego: 120
Edad Mínima: 12
Jugadores: 1 - 2
Editor: Foundry Miniatures Ltd
Diseñadores: David Bickley
Artistas: Kevin Dallimore
Mecánicas: Dice Rolling, Simulation
Edad Mínima: 12
Jugadores: 1 - 2
Editor: Foundry Miniatures Ltd
Diseñadores: David Bickley
Artistas: Kevin Dallimore
Mecánicas: Dice Rolling, Simulation
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Bull Run to Gettysburg: American Civil War Rules and Campaigns
By David Bickley - 160 pages
Miniature wargame for figures at 25 - 28 mm scale.
Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters.
Troop types comprises infantry, cavallery, artillery and snipers/sharpshooters.
You go/he go - turns. Move/charge, shoot, replenish. D6 dices.
Every unit uses one dice for shooting and one dice for each unit in base contact when close combat is utilized.
There is also a couple of optional rules - Orders, Generals etc.
By David Bickley - 160 pages
Miniature wargame for figures at 25 - 28 mm scale.
Four infantry (4) figures make up a unit. 3-6 units make up a regiment. 4-6 regiments make up a brigade. Two (2) brigades make up a army. Some difference for cavallery, artillery and snipers/sharpshooters.
Troop types comprises infantry, cavallery, artillery and snipers/sharpshooters.
You go/he go - turns. Move/charge, shoot, replenish. D6 dices.
Every unit uses one dice for shooting and one dice for each unit in base contact when close combat is utilized.
There is also a couple of optional rules - Orders, Generals etc.
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ag.gameitem.lastUpdated: 2025-05-22 16:38:46.194