TRAPEZ (2021)

Min. Age: 8
Players: 2
Publisher: AsobyTukoos (ãĸãŊããã¯ãŧãš)
Designers: Erisa (ã¨ãĒãĩ), Ichidai (ã¤ããã¤)
Artists: Ryo Fukushima
Mechanics: Hexagon Grid, Enclosure, Tile Placement
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Your goal in TRAPEZ (ããŠããŧã) is to create a large block of your color in the playing area. The challenge is that every piece played features both your color and the color of your opponent!
The playing area is a hexagon composed of 19 smaller hexagons. Each player starts with nine hexagon tiles that are half light and half dark, and one tile starts in the center of the playing area. On a turn, place a tile in any orientation you choose on any unoccupied space of the playing area. If this placement fills the last empty space around another tile, you must rotate that newly surrounded tile 60º either clockwise or counterclockwise. (If you surround multiple tiles at the same time, you rotate only one of these surrounded tiles.)
If you create a block of seven tiles that have your color connected across them, you win the game. If all the tiles have been placed without someone winning instantly, whoever has the largest block of color wins, with ties being broken in favor of the starting player.
•••
ããŽã˛ãŧã ã¯2äēēį¨ãŽæŦæ ŧįãĒãĸããšããŠã¯ãã˛ãŧã ã§ãã
å č§åŊĸãŽãŋã¤ãĢãããīŧ
ãŋã¤ãĢãå˛ãã§ãžããīŧ
čĒåãŽč˛ãã¤ãĒããīŧ
ããããã¤ãĒãããåãĄīŧ
é常ãĢãˇãŗããĢãĒãĢãŧãĢãĒãŽã§čǰã§ããããĢéãļãã¨ãã§ããžãã
å č§åŊĸãŽãŋã¤ãĢãåãã ãã§éŠããģãŠįļæŗãå¤åãããããéĢãæčåãåŋ čĻã¨ããã˛ãŧã ãĢãĒããžããã
ãŋã¤ãĢãįŊŽãå ´æãåããå°ãå¤ããã ãã§åæãĢ大ããåŊąéŋãããããéŖŊãããã¨ãĒãäŊåēĻã§ãéãļãã¨ãã§ããžãã
ãĸããšããŠã¯ãã˛ãŧã ãåžæãĒäēēã§ãããŽã˛ãŧã ãæĨĩãããŽã¯į°Ąåã§ã¯ãĒãã§ãããã
—user summary (Japanese)
The playing area is a hexagon composed of 19 smaller hexagons. Each player starts with nine hexagon tiles that are half light and half dark, and one tile starts in the center of the playing area. On a turn, place a tile in any orientation you choose on any unoccupied space of the playing area. If this placement fills the last empty space around another tile, you must rotate that newly surrounded tile 60º either clockwise or counterclockwise. (If you surround multiple tiles at the same time, you rotate only one of these surrounded tiles.)
If you create a block of seven tiles that have your color connected across them, you win the game. If all the tiles have been placed without someone winning instantly, whoever has the largest block of color wins, with ties being broken in favor of the starting player.
•••
ããŽã˛ãŧã ã¯2äēēį¨ãŽæŦæ ŧįãĒãĸããšããŠã¯ãã˛ãŧã ã§ãã
å č§åŊĸãŽãŋã¤ãĢãããīŧ
ãŋã¤ãĢãå˛ãã§ãžããīŧ
čĒåãŽč˛ãã¤ãĒããīŧ
ããããã¤ãĒãããåãĄīŧ
é常ãĢãˇãŗããĢãĒãĢãŧãĢãĒãŽã§čǰã§ããããĢéãļãã¨ãã§ããžãã
å č§åŊĸãŽãŋã¤ãĢãåãã ãã§éŠããģãŠįļæŗãå¤åãããããéĢãæčåãåŋ čĻã¨ããã˛ãŧã ãĢãĒããžããã
ãŋã¤ãĢãįŊŽãå ´æãåããå°ãå¤ããã ãã§åæãĢ大ããåŊąéŋãããããéŖŊãããã¨ãĒãäŊåēĻã§ãéãļãã¨ãã§ããžãã
ãĸããšããŠã¯ãã˛ãŧã ãåžæãĒäēēã§ãããŽã˛ãŧã ãæĨĩãããŽã¯į°Ąåã§ã¯ãĒãã§ãããã
—user summary (Japanese)
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ag.gameitem.lastUpdated: 2025-06-02 16:03:36.7