Electromagnate (2017)

Age min.: 8
Joueurs: 1 - 6
Editeur: Annadale Comics
Concepteurs: John Rap, Aramur Bharathae Lane, N. R. Bharathae
Artistes: N. R. Bharathae
Mécaniques: Variable Player Powers, Grid Movement, Auction / Bidding, Enclosure, Action Points, Network and Route Building, Hand Management
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Description from the publisher:
In Electromagnate, two teams, of 1 to 3 players per side, compete to close circuits on the game board. Players traverse grid nodes and place component cards onto grid lines. Once you close a circuit you begin to draw power from the enclosed area.
Acquired power can be used to purchase character upgrades, which increase player abilities. Or technology can be purchased, to help your play or hamper your opponents. Finally, megaliths can be purchased/built, to increase the power gained from areas.
Combat can be enacted to battle your opponent for control of grid nodes or grid lines. Inserted into the combat/poker deck are random event cards, which bring elements of chance to the game.
In Electromagnate, two teams, of 1 to 3 players per side, compete to close circuits on the game board. Players traverse grid nodes and place component cards onto grid lines. Once you close a circuit you begin to draw power from the enclosed area.
Acquired power can be used to purchase character upgrades, which increase player abilities. Or technology can be purchased, to help your play or hamper your opponents. Finally, megaliths can be purchased/built, to increase the power gained from areas.
Combat can be enacted to battle your opponent for control of grid nodes or grid lines. Inserted into the combat/poker deck are random event cards, which bring elements of chance to the game.
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ag.gameitem.lastUpdated: 2025-05-23 13:51:15.448