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Saikoro no Are (2015)
Tiempo de Juego: 30
Edad Mínima: 10
Jugadores: 2 - 4
Editor: あおきのこGAMES (AOKINOKO Games)
Diseñadores: あおきのこ (AOKINOKO)
Artistas: あおきのこ (AOKINOKO)
Mecánicas: Betting and Bluffing, Set Collection
Edad Mínima: 10
Jugadores: 2 - 4
Editor: あおきのこGAMES (AOKINOKO Games)
Diseñadores: あおきのこ (AOKINOKO)
Artistas: あおきのこ (AOKINOKO)
Mecánicas: Betting and Bluffing, Set Collection
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User summary:
The publisher refers to サイコロのアレ (Saikoro no Are) as 'That Dice Game' (an ironic joke).
Saikoro no Are is a mind game that uses dice, but players are not allowed to roll any die.
Active player's goal is to earn points by making a specific hand, such as three of a kind or four dice in sequence, with six dice. Non-active players' goal is to prevent the active player from making a hand by correctly specifying what number the active player chooses.
For each die, do the following actions:
1)The active player chooses a number and places a die to show that number. This action can be performed secretly or publicly.
2)All non-active player guesses what number the active player chooses, and place a die to show that number secretly.
3)Then, the active player may spend two victory points to change the number chosen.
4)Finally, all players reveal their dice. If the active player's chosen number equals any non-active player's, the attempt fails and that non-active player gains victory points.
Once the active player has failed a number of times equal to the number of non-active players, that player's turn is terminated with no victory points.
Otherwise, when the sixth attempt is finished, the active player gains victory points according to the hand made with the six dice. After each player has taken their turn being the active player, the highest scorer wins the game.
Any conversations, including bluffing, are encouraged during the game. The rules of the game are simple, but free conversation makes the game intriguing and exciting. You'll never know the strange feeling until you play.
Publisher's summary:
サイコロを振る事を禁止した今までに無い新感覚な心理戦ゲームです。
手番プレイヤーはサイコロの目を対戦相手にばれない様に役を作ります。
対戦相手は手番プレイヤーのサイコロの目を当てる事で点数を稼ぎます。
ゲーム手順
手番プレイヤーが先にプロットし、その様子を対戦相手が覗いてもOK!
その後、会話を自由に行い対戦相手がプロットを行う。
一度プロットした後は、一斉に公開するまで決して変更してはいけないが、
手番プレイヤーのみ2点支払うことで自由に変更しても良い!
単純ルールなのに奥の深い戦略。対戦相手の裏をかいて高得点を狙え!
遊ばないと伝わらない、不思議なゲーム感覚です。
The publisher refers to サイコロのアレ (Saikoro no Are) as 'That Dice Game' (an ironic joke).
Saikoro no Are is a mind game that uses dice, but players are not allowed to roll any die.
Active player's goal is to earn points by making a specific hand, such as three of a kind or four dice in sequence, with six dice. Non-active players' goal is to prevent the active player from making a hand by correctly specifying what number the active player chooses.
For each die, do the following actions:
1)The active player chooses a number and places a die to show that number. This action can be performed secretly or publicly.
2)All non-active player guesses what number the active player chooses, and place a die to show that number secretly.
3)Then, the active player may spend two victory points to change the number chosen.
4)Finally, all players reveal their dice. If the active player's chosen number equals any non-active player's, the attempt fails and that non-active player gains victory points.
Once the active player has failed a number of times equal to the number of non-active players, that player's turn is terminated with no victory points.
Otherwise, when the sixth attempt is finished, the active player gains victory points according to the hand made with the six dice. After each player has taken their turn being the active player, the highest scorer wins the game.
Any conversations, including bluffing, are encouraged during the game. The rules of the game are simple, but free conversation makes the game intriguing and exciting. You'll never know the strange feeling until you play.
Publisher's summary:
サイコロを振る事を禁止した今までに無い新感覚な心理戦ゲームです。
手番プレイヤーはサイコロの目を対戦相手にばれない様に役を作ります。
対戦相手は手番プレイヤーのサイコロの目を当てる事で点数を稼ぎます。
ゲーム手順
手番プレイヤーが先にプロットし、その様子を対戦相手が覗いてもOK!
その後、会話を自由に行い対戦相手がプロットを行う。
一度プロットした後は、一斉に公開するまで決して変更してはいけないが、
手番プレイヤーのみ2点支払うことで自由に変更しても良い!
単純ルールなのに奥の深い戦略。対戦相手の裏をかいて高得点を狙え!
遊ばないと伝わらない、不思議なゲーム感覚です。
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ag.gameitem.lastUpdated: 2025-05-29 12:11:55.856