Medieval Mayhem (2020)

Imagem do Jogo 419cd83f96ec31c10196f346b22b206a_thb.png Tempo de Jogo: 45
Idade Mín.: 12
Jogadores: 2 - 4
Editora: Meet Me At The Table Games
Designers: Joshua McMurray
Artistas: Desconhecido
Mecânicas: Cooperative Game, Variable Player Powers, Team-Based Game, Action Points, Resource to Move

In Medieval Mayhem, a co-op game for 2-4 players, play the role of 4 heroes: Rogre, Emera, Gallandor, and Kijam as they attempt to rescue all 24 villagers from the dragon Malevol. Actions include moving, rescuing, transferring, and dropping off villagers. Work together and utilize cards from the deck as well as hero effects!

Contents include 24 Meeples, 8 Player Tokens, 4 Hero Cards, 16 Location Cards, 16 Action Cards, and 1 Rulebook.

INTRODUCTION
Malevol, the fabled wicked dragon, has emerged and has his eyes set on villagers. Four brave heroes: Rogre, Emera, Kijam, and Gallandor, must rescue the villagers and drop them off in Farlorn Village. However, if Malevol emerges, and the heroes aren’t on Safe Haven spaces while rescuing villagers, the villagers will die! An orc, a mage, a knight, and an elf must team up to save the villagers from Malevol’s wrath!

OBJECTIVE
Your team must rescue 16 of the 24 villagers. Use action cards and hero effects to help make the objective easier!

GAMEPLAY
Select a player to go first, then play proceeds to the left. A player may perform (3) actions in any order of their choosing. Actions:

Move: Move your token one space vertically or horizontally (diagonal is not allowed). Your piece must move onto a Location Card your first turn and may never leave the game area again.

Transfer: When two players’ tokens occupy the same Location Card, a transfer may occur. You may give one Villager that has been rescued to the other player. Each transfer costs one Action.

Rescue: A player’s token must occupy the same space as the villager being rescued. When moving, be sure to move the villager next to your token.

Drop-Off: When you get to the Village, perform a Drop-Off action to ensure the villager is same from harm.

Each player has one turn each round. After the round ends, reveal a card from the Action Deck. If it is an Action Card, any player may add it to their hand and play it on any of their next turns at no extra action cost. Action cards are discarded after use. However, if it is Malevol, anyone who does not occupy a Safe Haven Location Card will lose 1 villager, then shuffle Malevol back into the Action Card deck. Lost villagers are removed from the game. Each player has an effect that may be used during the game; this does not cost an action to use and can be used any time when applicable. NOTE: Unless otherwise stated, only 1 villager can be rescued per Hero card before drop-off.

GAME END
The game ends when 16 villagers have been rescued and dropped off at the village; in this case, your team wins! The game will also end if 9 villagers die from Malevol; in this case, your team loses.

-description from designer



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ag.gameitem.lastUpdated: 2025-05-23 08:23:53.945